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Old 05-16-2009, 08:04 PM
Tekkaman Saber's Avatar
Tekkaman Saber Tekkaman Saber is offline
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Join Date: Aug 2007
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Posts: 5,198
Default The reign of the supermen OOC and signup II.... from this date known as T.R.O.T.S...

Ok the new title idea is uber rubish >_>

This is a new role playing game based on a moment of time in supermans history.... If you are not familliar with dc comics or any comics that are good quality (not mediocer stuff like bleach, naruto or that pirate manga) or expect to make a character from these said mediocer series' or make a godmoded character or powerplay then I kindly ask you to bog off and bother someone else

Spoiler for story:

The date is December 25th 2012 and one month ago the hero known as superman died, the day started just like any other except a small meteorite crash landed on the earth.

The authorities came to investigate this meteor and infront of the onlookers very eyes it broke in two revealing a spaceman with an arm tied behind it’s back without warning it leaped at the investigators and murdered them, slowly it made it’s way into the city known as metropolis and it came into contact with the heroes known as the Justice League……. The result was a near massacre they may of survived but shamefully this creature defeated them literally with one arm tied behind it’s back.

Leaving the unconscious bodies of its fallen foes behind it, the creature resumed it’s rampage until the man of steel himself fought the creature in combat, for three days and nights they fought neither backing down to the other eventually superman succeeded in killing the creature but alas the wounds he suffered proved to much for him and he fell soon after……

Due to the earth loosing it’s most powerful champion and it’s other defenders either being severly injured or offworld or in other dimensions the forces of evil who was previously to scared to even think of causing trouble are know putting their plans into motion…….

Though all is not lost mysteriously several individuals are each attempting to maintain the peace…. What is strange about this you ask? Well I’ll tell you the truth is each of these people are claiming to either be superman or some sort of successor to his legacy…… this is their story.


In this time where justice is lacking each roleplayer will attempt to make a profile who will be one of these individuals….
For the record though I will not be handing out these crucial story roles willy nilly to anyone who asks because the last thing I need is someone to join and then drop the rp.

Spoiler for how to make a hero:

1)If you don’t understand something then ask me about it, I’m not an ogre just ignore the bones of godmoders that are currently stewing in my pot.
2)Use the information you have garnered from your lord and master game master to help make a profile and use the already in place profile (more info on this later)
3) Decide whether your character is a rookie or a veteran hero, veteran heros are rare but for arguments sake they have 120 character points which can be spent on stats or powers and 80 skill points which can be spent on skills.
Rookie characters get easier missions but have lower stats they get 60 character points and 40 skill points.
4)Distribute points into your tri stats no more than twelve for newbies. You get character points 60 to raise a stat it is 2 points per level.
4)Use remaining character points to give your character various attributes/powers/characteristics (more on this later)
5) You get 40 (may be more if you pick a certain attribute) points for skill (The list of skills is further down)
6)Post your profile If I don’t like it then do it again until something passable comes up.


Template
Real Name: (characters real name)
Alias: (characters super hero name)
Hero experience: (hero or rookie, this reflects on starting poitns and the difficulty of missions.)
Age: (how old are you?)
Gender: (Male or female)
Height: (what is your chars height?)
Weight: (Characters weight?)
Appearence: (A pic, description or both.)

Bio: What is your characters history…. For a good history you may receive bonus points…. Bad ones well receive the oppostite.
Personality: Tell us what your personality is like.
Skills: (Pick from the list of skills you need to tell me how many points you have used and what levels they are.)
Character attributes (powers/characteristics): (you can try and make your own but I will tell you how many points they will cost you, It is recommended that you uses the attributes list)
Character weaknesses: Not neccessary but if you don't pick them I will and I won't tell you what they are.......

Stats:
Body- How fit the person in question is, influences speed, physical strength and physical damage.
Intelligence- This reflects on a characters intelligence, perception and reason.
Soul- This represents willpower and mental toughness.


No stat can be higher than 12 to begin with.

Spoiler for stat equivalents:
STAT VALUE DESCRIPTION
1 Inept; infant
2 Significantly below adult human average; child
3 Below adult human average; teenager
4 Adult human average
5 Above adult human average
6 Significantly above human average
7 Highly capable
8 Extremely capable
9 Best in the region
10 Best in the country
11 World-class ability
12 Maximum human potential
13 Above human achievement
14 Significantly above human achievement
15 Moderately powerful superhuman ability
16 Powerful superhuman ability
17 Extremely powerful superhuman ability
18 Legendary ability
19 Maximum achievement in the galaxy
20 Maximum achievement in the universe


Spoiler for Attributes/Powers:

Flight (cost: 10)- allows flight at 200' ceiling, 100mph. Each additional 5 points increases altitude by 10' or speed by 20mph. When purchasing this you need to lsit it as flight speed or flight altitude.

Invulnerability (cost: 10) - Resistant to damage from all attacks. Each Additional 5 points spent increases the protection by one level.


Super-Strength (Cost: 10) - allows you to lift 1 ton. Each additional 5 points spent increases the limit by 2 tons (adds onto base lifting ability)

Powered Vision (Cost: 10) - allows the character to see in one special way. Telescopic, Infrared, Thermal, Low Light, Power Detection. Each 5 points spent on this power adds a mode of vision

Energy Attack (Cost: 20) - Can fire blasts or beams of energy from their eyes, hands or mouth to a range of 50m. each 5 points spent on this increases the damage by 1 level, or range by 10m.
You need to list this as Energy attack range or energy attack damage.

Elemental Attack (Cost: 20) - Can use a single element to attack opponents up to a range of 50m. each 5 points spent on this increases the damage by 1 level, or range by 10m.
You need to list your current range and attack level along side which element it applies for.
To learn a second element you must repurchase the skill at an additional 20 points and will need to be listed as a seperate attribute.

Psionics (Cost: 20) - grants the character one mental ability from Telepathy, Telekinesis. These powers operate at a range of 20m. Each 10 points spent adds one power or increases range by 10m.
Lifting strength is improved by a factor of ten per level.
Level 1= 10 kg
Level 2= 100 kg

Speed (Cost: 10) - Grants the power to run at 60mph and move three times as fast as a normal human. Each 5 points spent increases the characters speed by 20mph

Regeneration (Cost: 10) - Grants the ability to recover from some of the most grievous wounds in only a day with minimal to no medical care. Spending 10 points more will allow reattachment of limbs (except the head). Spending another 20 points means near immortality (don't lose your head).

Density Manipulation (Cost: 10) - grants the user the ability to do one of two things. Decrease their density allowing them to phase thru most objects, still affected by energy. Increase their density to become Invulnerable and increase their Body stat by 4. Spending 10 more points allows the character to use both effects, or to use one effect on a single limb. An additional 10 points increases the effects to protect from energy, and allow passage thru denser materials, or to allow for the character to have super strength from increasing their density to that of steel.

Dynamic Powers (Cost: 20) - This may be used to duplicate any other players powers at half the effectiveness for the duration of a single post, though only 2 powers may be duplicated at any given time. The character has a pool of 20 points that may be spent on the power use. Expending more points on this increases the power pool to a max of 40.

Adaption (10 points per level) – This gives the character the ability to survive in other environments that would usually be fatal e.g. intence heat, intence cold, extra dimensional, vaccum (still needs oxygen) or areas of high or low pressure e.g. deep sea.
If you are using an alien or othjer creature from a harsher environment e.g. Pluto or under sea you need to buy one level in adaption in order to survive on earth.
When you purchase a rank in this you get five points of armour while in an area that matches the condition e.g. adaption pressure gives you enhanced defence in firey areas.

Animal allies (10 points initially, 5 points per additional level) - At ten points per level this allows you to call nearby animals to aid you, normally this is one ally per level but if you limit it to a distinct species then it works as if it is a level higher e.g. level 1 animal summon (birds) will allow you to summon two birds…… If you limit it to a distinct member of the species then the power works at two levels higher e.g. level 1 animal summon (falcons) will allow you to call three falcons to aid you. When using this the animal must be in the general area.

Combat Techniques ( ten points initially, five points for each additional level.)- Various characters will have access to various combat techniques each of these cost five points to buy and some can be upgraded to improve their effectiveness.

With each level purchased the player needs to list which combat techniques they own and at which levels they are at.
Spoiler for list of combat techniques:
Accuracy (maximum level is five) - People with this combat technique receive less of a penalty when performing difficult feats e,g, causing ricochet shots, engraving initials on clothing, aiming for weak spots on an enemies armour.

Knockback (max level 1) – The character is proficient at taking advantge of knocking back opponents when this technique is taken they are able to extend the amount an opponent is knocked back by adding the damage they have suffered in meters onto the attack effect.

Blind Fighting (Max level 1) - The character does not suffer penalties associated with attacking or defending with melee weapons or while unarmed in poor light, absolute darkness, or against an invisible opponent.

Blind shooting – (max level 2) The character suffers half penalties associated with attacking with ranged weapons in poor light, absolute darkness, or against an invisible opponent. This technique can be leveled up to reduce the penalty to zero. The character must be capable of detecting the general presence of the target, however, through one of his or her senses (smell, hearing, sixth sense, etc.).

Block ranged attack (max level 1) - Under normal circumstances, a character cannot use a Block against a ranged attack. With this technique, a character gains this defensive option.

Concealment (max level 1) - The character has an unearthly ability to conceal weapons about his or her person. As long as the character has something to hide the weapons (even if it only long hair or a light robe) the character’s weapons will not be noticed by anything short of an actual physical search, and such a search is conducted at a -4 Check Value penalty.
A Special Attack weapon with the Concealable Ability is even harder to find: searches suffer a -12 Check Value penalty.

Judge opponent (max level 1) - The character can judge his or her opponent’s approximate Combat Value and weapon Skill Level from the foe’s attitude and posture even without actually seeing him or her fight. Additionally, the character can accurately estimate the opponent’s remaining Health Points.
For both of these advantages, the GM may decide to provide descriptive indications such as “your enemy is much better than you with a sword, but if you connect a few times with your eye blast, it will drop him”, rather than saying “the enemy’s ACV is 12, with a Melee Attack (Sword) Skill of 2, and he has 60 Health Points remaining.”

Leap Attack (max level 1) - The character can make leaping attacks with his or her melee weapon, delivering additional damage due to momentum. Any time the character has a higher Initiative than his or her opponent, he or she may attempt a leaping attack. If the strike is successful (it hits and the target fails a defense) the character gets an extra +5 bonus to damage and may additionally add his or her Acrobatics Skill Level (if any) to the damage. If the character fails to hit, however, or the opponent succeeds with his or her defense, the character is off balance and receives a -2 penalty to any further Defense checks until his or her turn to act in the following round.

Lightning Reflexes - The character reacts quickly in combat and frequently outmanoeuvres opponents. Each time this technique is selected, the character gains +5 to all his or her Initiative rolls.

One shot left (max level 1) - This ability allows the player to always have one final piece of ammuntion left in the case of a dire moment, this does not give the player infinite ammunition just the effect that they have a final piece of ammunition left.

Personal Armoury (max level 1) - The character will always have easy access to any weapon required for a particular task, including illegal weapons and accessories not available to the general public. The actual weapons and accessories must still be acquired via the Gadgets Attribute, but remarkably, the character can access them whenever he or she needs them instead of being forced to return to where they are normally stored.
Characters with Portable Armoury may also make field modifications on their weapons,
switching options such as laser sights or scopes in a single round.

Steady Hand (max level 1) - This is the ability to use Attack Combat Skills with ease while the character is moving quickly (running at full speed, flying at speeds over 100 kph, riding in a vehicle, etc.) or otherwise engaged in complex stunts. This greatly reduces the penalties a character normally suffers for attacking while in motion. Each penalty is reduced by 4 (to a minimum of 0). A character with this ability may also use weapons in conjunction with the Acrobatics Skill, and may aim while they are moving.


Two Handed (max level 1) - The character can effectively fight with two melee or ranged weapons at once against the same or different targets, provided both weapons are designed for one-handed use. When using two weapons, the character can attack twice using the normal Two Weapons rules, but the penalty for doing so is reduced by 2 (to a minimum of 0). Alternatively, the character can attack with one weapon and defend with another receiving a
-2 penalty to Attack checks he or she makes but adding a +2 bonus to his or her Defense checks vs melee or unarmed attacks.
This bonus lasts until the character’s turn in the following round.

Weapons Encyclopeida (max level 1) - A character has the ability to recall the vital statistics and important quirks of practically all known commercially available weapons. This includes, but is not limited to, its general level of reliability as well as all vital statistics — material composition, manufacturer, ammunition capacity, calibre, model year, possible outfitted accessories, etc. Characters without this ability will only have such information on weapons they actually own or use regularly and will need to successfully roll a Mind-based Military Science (Hardware Recognition) Skill check to recall important details. In addition, Weapons Encyclopedia also includes knowledge on acquiring weapons, so characters will have a +4 bonus on any Street Sense or Business Management Skill checks needed to locate or buy legal or illegal weapons.


Defense Combat Mastery (fifteen points for level 1, additonal levels is 10 points per level, max level five) – This gives a person the ability to competently defend without a weapon or with any makeshift weapon e.g. a bottle.

Divine Relationship (10 points per level initially, additional levels are 5 points, max level 3) – Some characters may have a divine relationship with a spiritual entity who has some sort of connection to them, usually this entity will use it’s powers to protect a character from unfortunate events.

The level of the skill dictates how many re rolls of undesirable rolls or re rolls the character gets. Per event the amount of re rolls cannot exceed the level.

Elasticity (max level five, cost ten points initially, additional levels cost five points) – The character can stretch body parts beyond human levels, at level 1 the arm can stretch to five times it’s natural length, at it’s highest level it can stretch ten times it’s natural length, go flat to stretch under doors, or between gaps or even manipulate single digits to pick locks.

Features (5 points per level, max level ten) – this is in regards to any strange features that you character may have these can include, secondary eyelids, pouches, longetivity, enhanced beauty, wings, tails etc They may not sound like much but having the right features can give you a good reason to have certain powers etc wings gained from the feature attribute would allow you to purchase the flight attribute.

Gadgeteer (12 points for level 1, 6 points per additional level, max level 10) - This represents a characters ability to build items, a person with level ten gadgeteer would be able to flip through a tech manual in 30 seconds and given an hour build the vehicle that it is referring to.
Most characters who pick this skill will need the electronics and manufacturing skills.

Gadgets (8 points for level 1, additional levels are 4 points per level, max level ten) – this represents a characters special gadgets that they may use, these come under two categories which are major and minor.

A toolbox full of tools would be minor, a scope or silencer for a gun would be minor even a super charged engine for a car would class as minor.
Major are items that would be classed as illegal for normal civilians but may be allowed for elite forces or people who have the right connections. Examples of this could be medical facility’s, secret lairs, airplanes, special vehicles, forges, labs etc.

Highly Skilled (5 points per level, max level ten) – This is perfect for characters who lacks super powers May need to balance it out with skills, for every level in this attribute the player can spend ten points on skills.
After level ten this attribute costs ten point to level up but the character still gains an extra ten points for skills.

Sixth sence (6 points per level, 3 levels max), certain characters such as spiderman have access to asixth sence that activates under certain criteria and doe s certain thing, for each level in this you gain an additional sence, each sence needs to be discussed with the gm.

Swarm (5 points per level, five levels max) – this gives the user the ability to transform into a swarm of small creatures or insects, the creatures transformed in to needs to be decided on and approved by the gm before hand.
At level one the user transforms into 2 critters per every 1 point of hp, at level five the user transforms into 10 critters per every point in hp.)
The swarms actions are limited to observe, listen, attack and follow. When attacked each critter does not have a defence value and dies when attacked.

Tough (ten points per level, max level five) – This increases a characters ability to take damage at higher levels they can take a lot more damage than a regular character.

Wealth (fifteen points for level 1, 6 points per additional level, maximum level is ten.) – This represents a characters wealth at level one the character has £500,000 and at level ten they have about £10,000,000,000,000.

Organisational ties (ten points per level, ten levels maximum) – This is a character who is connected to influential organisations, the higher the level the more important they are in the organisation.


If a power is not on the list then ask me about it and if I think it works I may add it.

The following is the list of skills that you can purchase, skills have 5 levels here they are…

Skill Level 1 Well-Trained. The character has had moderate
training and practice with the Skill.
Skill Level 2
Expert. The character has had significant training
and practice with the Skill.
Skill Level 3
Veteran. The character has had extensive training
and practice with the Skill.
Skill Level 4 Master. The character has had exhaustive training
and practice with the Skill.
Skill Level 5 Grand Master. The character has unparalleled
ability and knowledge with the Skill.

Spoiler for skills themselves:

ACROBATICS
Cost: 12 Skill Points/Level
Relevant Stat: Body
Specializations: Balance, Flexibility, Jumps, Tumbling The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.

A
NIMAL TRAINING
Cost: 2 Skill Point/Level
Relevant Stat: Soul
Specializations: Any single animal such as dogs, dolphins, horses, etc.
The ability to teach and train animals with an intellect above that of instinctive insects. An animal usually has a Mind Stat of 1-2.

A
RCHITECTURE
Cost: 4 Skill Points/Level
Relevant Stat: Mind
Specializations: Aquatic, Bridges, Fortifications, Small Buildings, Skyscrapers
Knowledge of construction methods, architectural drafting, etc. A successful use of this Skill can also find weak points in constructions or help in locating old structural plans.

A
RTISAN
Cost: 4 Skill Points/Level
Relevant Stat: Average of Body and Soul
Specializations: Carpentry, Leatherworking, Metalworking, Plumbing, Tailoring, Woodworking
This Skill represents a character’s ability to work with a variety of materials to repair or produce useful or aesthetically pleasing objects not electronic or mechanical in nature.

B
IOLOGICAL SCIENCES
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Bacteria/Viruses, Botany, Ecology, Genetics, Physiology, Zoology
This field covers scientific knowledge of how living things function.

B
OATING
Cost: 2 Skill Point/Level
Relevant Stat: Average of Body and Mind
Specializations: Hovercraft, Large Ships, Small Boats, Submarines
The ability to safely operate a watercraft.

B
URGLARY
Cost: 6 Skill Points/Level
Relevant Stat: Body or Mind
Specializations: Breaking-and-Entering, Hot-Wiring, Safe Cracking.
The ability to open locks, quietly cut glass, hot-wire car ignitions, etc.
The ability does not cover disarming electronic security systems, which is handled by Electronics (Security) Skill.

C
ITY KNOWLEDGE
Cost: 6 Skill Points/Level
Relevant Stat: Mind
Specializations: One specific area (district, neighbourhood, street) of a single city
Knowledge of the geography and people of a single city, and one specific area within it. The smaller the area, the more detailed and extensive the character’s knowledge. This Skill may be assigned multiple times to indicate knowledge of several cities. Alternatively, the word “city” can be replaced by other locations such as “village,” “forest,” “lake,” etc.

C
LIMBING
Cost: 4 Skill Points/Level
Relevant Stat: Body
Specializations: Natural Surfaces, Poles, Walls, Vegetation
The ability to scale vertical surfaces with or without the use of specialized climbing equipment.

C
OMPUTERS
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Artificial Intelligence, Databases, Intrusion/Security, Networks, Programming
Practical knowledge of computer use. Computer engineering (hardware) is covered by Electronics.

C
ONTROLLED BREATHING
Cost: 2 Skill Point/Level
Relevant Stat: Body or Soul
Specializations: Cyclic Breathing, Holding Breath, Slow Heart Rate
The ability to control respiratory functions in order to maximize breathing efficiency or to perform tricks such as “playing dead.”

C
ULTURAL ARTS
Cost: 4 Skill Points/Level
Relevant Stat: Mind
Specializations: Archaeology, Art Appraisal, History, Literature, Urban Legends
Knowledge of aspects of human culture (or another species’s culture).

D
EMOLITIONS
Cost: 10 Skill Points/Level
Relevant Stat: Body or Mind
Specializations: Artificial Structures, Bomb Disposal, Natural Structures, Safe Cracking, Underwater
The ability to set explosive charges without getting hurt in the
process or inflicting undesired collateral damage. It is also used for
deactivating explosives set by someone else.

D
ISGUISE
Cost: 6 Skill Points/Level
Relevant Stat: Body, Mind, or Soul
Specializations: Costume, Make-up, Prosthetics
The ability to change one’s personal appearance in an attempt to deceive others.


D
OMESTIC ARTS
Cost: 2 Skill Point/Level
Relevant Stat: Mind or Soul
Specializations: Cleaning, Cooking, Decorating, Home
Budgeting
The ability to efficiently organize and run a domestic household.

D
RIVING
Cost: 4 Skill Points/Level
Relevant Stat: Body or Mind
Specializations: Big Rig (large tractor/trailer trucks), Car,
Motorcycle, Small Truck (vans, pick-ups, hicubes),
Tank
The ability to operate a powered ground vehicle. Skill checks
are only necessary in difficult situations such as performing vehicular
stunts, avoiding hazards, etc.

E
LECTRONICS
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Communications, Computers, Consumer
Electronics, Robotics, Security, Sensors
The ability to maintain, repair, build, modify (and at high
Levels, design) electronic equipment.

E
TIQUETTE
Cost: 2 Skill Point/Level
Relevant Stat: Mind
Specializations: Lower Class, Middle Class, Upper Class
The knowledge of polite, proper, and inoffensive behaviour in
social settings.

F
OREIGN CULTURE
Cost: 4 Skill Points/Level
Relevant Stat: Mind
Specializations: One Specific Culture
Reflects knowledge of the history, religion, ethics, and lifestyle
of one or more foreign countries or cultures: one foreign culture at
Level 1, two at Level 2, three or four at Level 3, five to eight at Level
4, and more than nine at Level 5. Naturally, less than the maximum
number of cultures can be assigned. Thus, multiple Specializations
may be listed for Foreign Culture.

F
ORGERY
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Electronic Documents, Handwriting, Paper
Documents
The ability to counterfeit documents and papers. This Skill can
be used in conjunction with the Computers Skill.

G
AMING
Cost: 2 Skill Point/Level
Relevant Stat: Mind or Soul (Body for some video games)
Specializations: Board Games, Computer Games,
Gambling/Card Games, Military Simulations,
Role-Playing Games
The ability to play various games and simulations well.

I
NTERROGATION
Cost: 8 Skill Points/Level
Relevant Stat: Mind or Soul
Specializations: Drugs, Psychological, Physical
The ability to convince someone to provide information against
their will. Can also be used to help withhold information when
being Interrogated by an enemy.

I
NTIMIDATION
Cost: 6 Skill Points/Level
Relevant Stat: Body, Mind, or Soul
Specializations: Business, Political, Street
The ability to convincingly project a “tough guy” image. A
successful check means someone witnessing your performance is
convinced you mean any threats you make. How they react after
that will depend on how tough they are themselves in relation to the
kind of threat you present — they may respond with respect, fear,
hatred, or amusement.

L
ANGUAGES
Cost: 2 Skill Point/Level
Relevant Stat: Mind
Specializations: Any one language, Braille, Code Language,
Sign Language
Reflects an aptitude for languages and their historical usage.
Additionally, a character will be able to speak and write one foreign
language at Level 1, two at Level 2, three or four at Level 3, five to
eight at Level 4, and more than nine at Level 5. Thus, multiple
Specializations will be listed for Languages — the first is the
character’s native language (a free Specialization), while the others
are foreign languages.

L
AW
Cost: 6 Skill Points/Level
Relevant Stat: Mind
Specializations: Civil, Criminal, Customs, Family,
International, Political
Knowledge of legal procedure and practice. GMs may assume
that anyone with Level 3 or more has a license to practice law. In
addition to lawyers, many police officers, politicians, and
superbeings have the Law Skill at Level 1 or 2. All Specializations,
except International, are specific to one country or region only (for
example, “Japanese Criminal Law”).

M
ANAGEMENT AND ADMINISTRATION
Cost: 2 Skill Point/Level
Relevant Stat: Mind
Specializations: Accounting, Banking, Executive, Fraud,
Government, Marketing, Small Business
The ability to organize, run, and understand part or all of an
organization (such as a business, government, or association). For
mercenary or superhero groups or private detectives, this Skill is
useful for locating new employees.

M
ECHANICS
Cost: 8 Skill Points/Level
Relevant Stat: Mind (sometimes Body)
Specializations: Aeronautical, Armourer, Automotive,
Gunsmith, Locksmith, Micro, Traps
The ability to maintain, repair, or build mechanical and electromechanical
devices. This also includes knowledge of tool use, welding,
etc. Armourer applies to heavy vehicle-mounted weapons while
Gunsmith covers personal weaponry. Use Artisan for archaic weapons.

M
EDICAL
Cost: 6 Skill Points/Level
Relevant Stat: Mind (sometimes Body)
Specializations: Acupuncture, Dentistry, Diagnosis,
Emergency Response, Homeopathy,
Pathology, Pharmacy, Surgery, Veterinary
Knowledge of how to heal the body. GMs may assume that
anyone with Level 3 or more has a license to practice medicine. A
typical general practitioner would Specialize in Diagnosis, while most
police officers or paramedics Specialize in Emergency Response.

M
ILITARY SCIENCES
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Hardware Recognition, Intelligence Analysis,
Logistics, Strategy, Tactics, Teamwork
The character has military-style tactical, staff, or leadership
training. In addition, SWAT (or other tactical police units) often
include individuals who pick up similar Skills (and often recruit exmilitary
personnel).

N
AVIGATION
Cost: 4 Skill Points/Level
Relevant Stat: Mind
Specializations: Air, Highway, Sea, Space, Urban, Wilderness
The ability to read maps or use specialized navigation
equipment. The Navigation Skill will help a character find the
fastest/safest route to a destination.

O
CCULT
Cost: 4 Skill Points/Level
Relevant Stat: Mind
Specializations: Astrology, Channelling, Numerology, Rituals,
Spirits, Tarot, Voodoo, Witchcraft
Knowledge of the arcane and mystical arts, and their
applications in both historical and modern society.

P
ERFORMING ARTS
Cost: 4 Skill Points/Level
Relevant Stat: Average of Body, Mind, and Soul
Specializations: Comedy, Dance, Drama, Music, Public
Speaking, Singing, Fast Talking
The ability to perform well before an audience, and to evoke an
emotional response through the art form.

P
HYSICAL SCIENCES
Cost: 10 Skill Points/Level
Relevant Stat: Mind
Specializations: Astronomy, Biochemistry, Chemistry,
Engineering, Geology, Mathematics, Physics
Scientific training in the way the universe works, including the
necessary background knowledge.

P
ILOTING
Cost: 4 Skill Points/Level
Relevant Stat: Average of Body and Mind
Specializations: Heavy Airplane (usually multi-engine),
Helicopter, Jet Fighter, Light Airplane
(usually single-engine), Lighter than Air Craft,
Spacecraft
The ability to operate air or space vehicles. Skill checks are
normally only necessary when performing an unusual manoeuvre,
avoiding a hazard, piloting an unfamiliar aircraft, etc.

P
OISONS
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Alien, Natural, Synthetic
The ability to recognize, concoct, apply, and neutralize a variety
of poisons and toxins.

P
OLICE SCIENCES
Cost: 8 Skill Points/Level
Relevant Stat: Mind
Specializations: Ballistics, Criminology, Forensics
This is the science behind detective work. Ballistics is the study
of the wounds inflicted by projectiles; criminology focuses on studies
of criminal behaviour and strategies; forensics covers evidence
gathering (including hair-and-fibre, fingerprint and DNA-based
identification techniques).

P
OWER USAGE
Cost: 16 Skill Points/Level
Relevant Stat: Body, Mind, or Soul
Specializations: One specific Power Attribute only
Unlike other Skills, Power Usage only offers a Check Value bonus
to the Stat check (not Combat check) for one specific Power Attribute,
which is also the Specialization. To receive a bonus on multiple Powers,
this Skill must be assigned multiple times at 8 Points/Level. The Skill
is useful to a character who may not have a high Stat (such as Mind)
that is associated with one of his or her Attributes (such as Mind
Control or Telepathy). When the character must make a Stat check for
the specific Attribute, the Power Usage Skill adds a bonus to the Check
Value as though the Stat check is actually a Skill check.

P
OWERLIFTING
Cost: 12 Skill Points/Level
Relevant Stat: Body
Specializations: Bulky Objects, Free Weights, Humans,
Moving Objects, Small Objects (Hand-Held)
The ability to perform feats of strength with minimal chance
for injury. Includes lifting or pushing heavy objects, stopping
objects in motion, and supporting large masses.

R
IDING
Cost: 2 Skill Point/Level
Relevant Stat: Body, Mind or Soul
Specializations: By species (Camel, Horse, Tiger, etc.).
This is the knowledge of how to care for a riding beast, how to
saddle, mount, and dismount the animal, how to get it to perform
difficult or dangerous manoeuvres safely and without balking, and
how to best pace it for long distance rides.

S
EDUCTION
Cost: 6 Skill Points/Level
Relevant Stat: Body or Soul
Specializations: Alien, Female, Male
A character with this Skill is adept at exploiting their sex
appeal. A successful Skill check will convince another person that
the character is genuinely interested in them. Whether or not the
subject actually responds will depend on his or her own romantic
inclinations and sexual preferences.

S
LEIGHT OF HAND
Cost: 6 Skill Points/Level
Relevant Stat: Body
Specializations: Card Sharking, Lock Picking, Pick Pocketing,
Stage Magic
A character with this Skill (also known as prestidigitation) has
superior manual dexterity, greater than that suggested by his or her
Body Stat. This includes the ability to perform “magic” tricks, palm
small objects, cheat at cards, plant an item on someone, etc.

S
OCIAL SCIENCES
Cost: 4 Skill Points/Level
Relevant Stat: Mind
Specializations: Anthropology, Geography, Politics,
Psychology, Social Work, Sociology, Theology
Understanding of the way people function in society as well as
societal behavioural patterns.

S
PORTS
Cost: 2 Skill Point/Level
Relevant Stat: Body (sometimes Mind or Soul)
Specializations: Baseball, Basketball, Cricket, Football,
Hockey, Volleyball, etc.
The ability to play well with others in a team or individual
sporting event with specialized rules.

S
TEALTH
Cost: 6 Skill Points/Level
Relevant Stat: Body (sometimes Mind)
Specializations: Camouflage, Concealment, Silent Movement
The ability to disguise objects or people so that they blend into
their surroundings. This also includes the ability to conceal small
objects on one’s person and the ability to move silently.

S
TREET SENSE
Cost: 4 Skill Points/Level
Relevant Stat: Mind or Soul
Specializations: Gang Activity, Influential Individuals,
Territorial Divisions (all by region)
The knowledge of street activity within a particular region or
city. This is a vital survival Skill for a person on the streets.

S
WIMMING
Cost: 2 Skill Point/Level
Relevant Stat: Body
Specializations: Competition, Deep-Sea Diving, Free Diving,
Scuba, Snorkelling
The character is skilled at swimming or diving. The GM may
assume that any character in a modern setting can swim even
without this Skill. A swimmer can usually move at a speed equal to
his or her Body in kilometres per hour for short distances.

U
RBAN TRACKING
Cost: 6 Skill Points/Level
Relevant Stat: Mind
Specializations: Academic, Corporate, Residential,
Underworld
Urban Tracking is the ability to “shadow” someone (or follow a
vehicle in another vehicle) through an industrialized, populated area
or to find certain people in a particular sub-culture or environment
by asking the right questions.

V
ISUAL ARTS
Cost: 4 Skill Points/Level
Relevant Stat: Body, Mind, or Soul (often an average)
Specializations: Animation, Drawing, Flower Arranging,
Painting, Photography, Sculpting, Video
The ability to produce a work of fine or commercial art in a
particular visual field.

W
ILDERNESS SURVIVAL
Cost: 2 Skill Point/Level
Relevant Stat: Mind (sometimes Body)
Specializations: Aquatic, Arctic, Desert, Forest, Jungle,
Mountain, Plains
The ability to find food and shelter in the outdoors, to avoid
natural hazards, and to identify wild plants and animals.

W
ILDERNESS TRACKING
Cost: 4 Skill Points/Level
Relevant Stat: Mind (sometimes Soul)
Specializations: Aquatic, Arctic, Desert, Forest, Jungle,
Mountain, Plains
The ability to successfully trail or track someone or something
while outdoors in a rural or wilderness setting.

W
RITING
Cost: 2 Skill Point/Level
Relevant Stat: Average of Mind and Soul
Specializations: Academic, Fiction, Journalistic, Poetic,
Technical
The ability to communicate ideas or emotions in a written work.

C
OMBAT SKILLS
ARCHERY
Cost: 14 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Bow, Crossbow
The ability to accurately shoot with a bow or crossbow. This is
an Attack Combat Skill.

G
UN COMBAT
Cost: 16 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Auto-fire, Pistol, Rifle
The ability to accurately shoot with a hand-held firearm and to
keep it properly maintained. Auto-fire applies to firing bursts of
fully automatic fire from any gun, whether it is a small submachine
gun, a big assault rifle, or a heavy machine gun. Pistol applies to
firing single shots from a handgun. Rifle covers firing single shots
from guns with a shoulder stock including rifles and shotguns. This
is an Attack Combat Skill.

H
EAVYWEAPONS
Cost: 18 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Artillery (indirect fire weapons such as
Howitzers), Gunnery (heavy machine guns,
tank guns and other vehicle-mounted directfire
weapons), Launchers (rocket and missile
launchers)
The ability to accurately fire vehicle-, shoulder-, or tripodmounted
weapons such as a tank cannon or heavy machine gun, and
to perform routine maintenance. This is an Attack Combat Skill.

M
ELEE ATTACK
Cost: 14 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Axe, Baton/Club, Knife, Improvised Weapons
(chairs, lamps, ladders, etc.), Polearms (spears,
naginata, etc.), Shield, Sword, Whips/Chains
The ability to attack effectively with a hand-to-hand melee
weapon. This is an Attack Combat Skill.

M
ELEE DEFENSE
Cost: 14 Skill Points/Level
Relevant Stat: None (uses Defense Combat Value)
Specializations: Axe, Baton/Club, Knife, Improvised Weapons,
Polearms (spears, naginata, etc.), Shield,
Sword, Whips/Chains
The ability to defend well with a hand-to-hand melee weapon.
This is a Defense Combat Skill.

R
ANGED DEFENSE
Cost: 24 Skill Points/Level
Relevant Stat: None (uses Defense Combat Value)
Specializations: Personal, Air Vehicle, Ground Vehicle, Water
Vehicle, Space Vehicle
The ability to avoid ranged attacks, but this does not enable a
character to actually dodge bullets. Rather, it is a combination of
situational awareness and tactical movement as well as knowing
when to keep moving (to present a more difficult target) and when
to drop for cover. This is a Defense Combat Skill.

S
PECIAL RANGED ATTACK
Cost: 20 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: One specific Special Attack
This Skill is used for weapons created using the Special Attack
Attribute that emanate from the character’s body, rather
than a device or weapon. For example, eye beams, fireballs fired
from the hand, or sonic blast shot from the mouth would qualify, but
a laser gun or a deadly boomerang would not. This is an Attack
Combat Skill.

T
HROWNWEAPONS
Cost: 16 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Blades, Cards, Grenades, Rocks, Shields
The ability to accurately throw weapons or objects at a target.
This is an Attack Combat Skill.

U
NARMED ATTACK
Cost: 16 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Strikes, Holds, Throws, Grappling
The ability to attack without weapons. This is an Attack
Combat Skill.

U
NARMED DEFENSE
Cost: 16 Skill Points/Level
Relevant Stat: None (uses Defense Combat Value)
Specializations: Strikes, Holds, Throws, Grappling
The ability to block armed or unarmed melee attacks without
using a weapon. This is a Defense Combat Skill.


Spoiler for weaknesses:

Here is a list of weaknesses that you must have, we do not reward perferct characters in this rp but you will be rewarded for taking on flaws.

Depending on the level of the weakness you can earn 1-3 character points per weakness that can be spent on stats/powers.

Here is the list.

ACHILLES HEEL
The character loses twice as many Health Points as normal from a particular attack form, which must fit with the character concept. It might be something with appropriate mystic resonance, such as wooden stakes for vampires or silver for werewolves. It could also reflect the character’s nature such as a fire-based villain taking extra damage from water, or an alien’s weakness to weapons from his or her home planet. The GM must approve any Achilles Heel Defects. A character may have an Achilles Heel to either a common, uncommon, or rare attack form (in the context of the campaign).
1 BP The attack form is rare.
2 BP The attack form is uncommon.
3 BP The attack form is common.

ACTIVATION TIME
Linked to Power Attribute. A character with this Defect cannot use one of his or her Attributes whenever desired because the Power requires a short time to activate. Once activation has started, only the character can stop it from becoming active when the appropriate time is up. This could represent a physical change that
is not instantaneous, the collection of spiritual energies to perform a task, a device that takes time to “power up,” or an Attribute that only works when the character is mentally prepared (or angry, or overcome with another emotion).
Activation Time extends to Level 10 following the Time Progression Chart, starting at 10 Initiative (1 BP) and increasing to 1 month (10 BP). Additionally, the Defect may return an additional 1 or 2 Bonus Points to the character. 1 additional BP is granted if the activation can be interrupted temporarily, but restarted where it left off. One example of this is an Item of Power body suit that the character must put on. If the character stops activating the power (i.e. stops dressing) to make a phone call, he or she can continue afterwards. 2 additional BP are granted if the activation must start again from the beginning if it is interrupted before the Activation Time has elapsed. An example of this is a spell that must be chanted completely before the Power activates; if it is interrupted, the spell must be started again from the beginning. The Concentration Defect is often linked to these two applications of Activation Time.

AWKWARD SIZE
This Defect means the character is notably larger than an ordinary human. A character with Awkward Size may have trouble fitting through doors and moving through narrow hallways, and does not fit into many vehicles. A character with Awkward Size is also much easier to notice. The larger the character, the more BP this Defect will be worth. In most cases, Awkward Size above 1 BP
is not appropriate for human characters, only for robots, aliens,giant monsters, or similar entities.
Awkward Size extends to Level 10 following the Slow
Magnitude Chart, starting at 2.5 to 4 metres tall (x2 height; Level
1) increasing to 2000 metres tall (1000x height; Level 10). Mass
increases proportionately as a cubed function of the height
multiplier, starting at 0.8 tonnes (Level 1) increasing to 27,000
tonnes (Level 5), and finally to 1 billion tonnes (Level 10). An
elephant, for example, would be Awkward Size Level 2.

BACKLASH
Linked to Power Attribute. The character suffers from an
unfortunate side effect whenever an associated Attribute fails to
work. If the character fails his or her Stat check when using the
Attribute, the character is hit with the energy or essence that would have powered the Attribute’s use. The Backlash could be physical damage, memory loss, Stat drain, disorientation, or many other effects that make the character’s life more difficult. The player and GM should determine the game effect of the Backlash.
1 BP The backlash occurs if the character fails the check by 6 or more.
2 BP The backlash occurs if the character fails the check by 3 or more.
3 BP The backlash occurs if the character fails the check by 1 or more.

BANE
A character with the Bane Defect is vulnerable to an otherwise non-damaging substance such as water, sunlight, or a specific element, material, or object. The Bane should relate to the character’s background or Powers in some way. If the Bane only
affects the character under specific conditions, such as Bane (Water) while a character is using the Alternate Form (Flame) Attribute, the Bonus Points granted are reduced by 1.
The character suffers damage if his or her skin is physically
touched by the Bane. If the Bane does not require direct physical
contact (such as sunlight, seeing one’s reflection, hearing the noise of a church or temple bell, or having the Bane in close proximity), the damage is halved. Alternatively, if the Bane only affects the character when ingested, the damage is doubled. Finally, the damage rating assumes that the Bane is common, such as water, sunlight, steel, or wood. If it is less common, such as a holy symbol, Buddhist scripture, or rare element, the damage is also doubled. If it is even more rare such as one particular artifact, the damage may be tripled or quadrupled.
1 BP The Bane causes minor damage (20 points/round of exposure). (or loses ten percent of power based attribute use)
2 BP The Bane causes moderate damage (40 points/round of exposure). (or loses 50% of power based attribute uses)
3 BP The Bane causes severe damage (60 points/round of exposure). (or loses all power based attribute use)

BLIND FURY
Under specific conditions selected by the player (and approved
by the GM), the character will enter a state of unbridled anger.
While enraged, the character will furiously attack the closest person, whether that individual is a friend or foe. Once that person is defeated or flees, the berserk character will attack the next closest “threat.” Examples of conditions that might initiate Blind Fury include: receiving a certain amount of damage, sight of blood, a specific sound or smell, being outnumbered in combat, seeing a
friend in mortal danger, confrontation with a specific opponent, etc.
The character can only return to a normal emotional state
under another specific condition. This return could involve a Soul
Stat check, or could be an automatic reversion. Examples of return
conditions include: no opponents in the vicinity, a specific calming
technique performed by an ally, solitude, injection of a particular
drug, being knocked unconscious, etc.
1 BP Initiating the Blind Fury is difficult; reverting to normal
emotional state is easy.
2 BP Initiating the Blind Fury and reverting to a normal emotional
state are both moderately difficult.
3 BP Initiating the Blind Fury is easy; reverting to normal
emotional state is difficult.

CONCENTRATION
Linked to Power Attribute (or the Activation Time Defect). The character must concentrate while using a specific Attribute that functions over a period of time; it does not apply to Attributes with an instantaneous effect. If the character’s concentration is interrupted voluntarily or by an outside event, the Attribute ceases to function.
1 BP The Attribute requires slight concentration. The character can still perform other non-combat actions, but cannot engage in
combat or use other Attributes that also require Concentration.
2 BP The Attribute requires intense concentration. The character
can move at a slow speed and talk with others while using the
Attribute, but cannot perform any complex actions or use any
other Attribute.
3 BP The Attribute requires full concentration. The character
cannot do anything else while using the Attribute; he or she
must remain still and devote full attention to the Power.

CONDITIONAL OWNERSHIP
Linked to Characteristic Attribute. This Defect can only be acquired by a character who possesses either the Item of Power or Gadgets Attributes (pages 52 and 47). The character’s possessions granted by those Attributes actually belong to another person or organization. They are issued to the character, but the agency imposes “mild,” “strict,” or “severe” conditions on their use.
“Mild conditions” indicate that the character can use the objects for some personal business (such as travelling), but if he or she is released from the organization or disobeys direct orders, the objects can be taken away. The character can also be assigned different objects at any time. For example, a police detective might have conditional use of an unmarked police car.
“Strict conditions” indicate that the character is only permitted
to use the objects for activities as ordered by the organization. This is the way most military and police equipment is issued. If the
character is caught using the objects for personal activities, he or she will receive a severe reprimand.
“Severe conditions” indicate that the character can only use the objects under specific orders. A government owned time travel device would probably fall under these conditions. Using the objects at any other time results in incarceration, physical punishment, or even death.
1 BP Mild conditions are imposed on the objects’ ownership and
usage.
2 BP Strict conditions are imposed on the objects’ ownership and
usage.
3 BP Severe conditions are imposed on the objects’ ownership and
usage.

CONFINED MOVEMENT
This Defect prevents the character from leaving a narrowly defined area. This may represent an undead villain that is cursed to haunt a particular place, an android that is programmed to follow a specific guard route, or a government-licensed superhero that is only registered for travel in a specific region.
1 BP Restricted to a large area (100 km radius), such as a single
county or large city.
2 BP Restricted to a small area (1 km radius), such as a small town
or large, multi-structure complex.
3 BP Restricted to a tiny area (100 m radius), such as a small village or single building.

CURSED
A Cursed character has likely offended a great being of power in
his or her past, or is the direct descendent of someone who did (Curses often pass through bloodlines). The Curse can take a near limitless number of forms, but should not provide a character with an obvious advantage (remember, it’s a curse!). The exact nature, ackground, and limitations of the Curse should be discussed with the GM.
1 BP The character suffers from a slight disadvantage.
2 BP The character suffers from a moderate disadvantage.
3 BP The character suffers from a severe disadvantage.

DEPENDENT
Linked to Power Attribute. The character cannot use the
chosen Attribute without first using a second (or more) Attribute. If the character fails a Stat check to activate the second Attribute, he or she cannot use the other one either. Examples of the Dependent Defect include: a character who can fly after activating his Force Field (Flight dependent upon Force Field), a character who gains additional Armour when invisible (Armour dependent upon Invisibility), a character that can run much more quickly after stretching his or her legs and growing (Speed dependent upon Elasticity and Grow), etc. The player must justify the Dependent Defect to the GM to avoid silly combinations.
2 BP The Dependent Attribute cannot work until 1 other Attribute
is activated.
4 BP The Dependent Attribute cannot work until 2 other
Attributes are activated.
6 BP The Dependent Attribute cannot work until 3 other
Attributes are activated.

DETECTABLE
Linked to Power Attribute. While using a specific Attribute,
the character can be pinpointed and possibly identified by others
who have specific detection techniques. For example, the Attribute’s use may make a loud noise or a bright flash, send vibrations through the ground, or emanate mental shock waves. Detection techniques include: astral; ethereal; human sight, hearing, or sense of smell; infrared; mental; radar; radiation; sonar; spiritual; ultraviolet; vibration; and others. The Special Attack Attribute (page 67) is an exception to this Defect — characters must acquire an Attack Ability to make the attack undetectable.
1 BP The Attribute’s use can be detected using 1-2 methods.
2 BP The Attribute’s use can be detected using 3-5 methods.
3 BP The Attribute’s use can be detected using 6-9 methods.

DIMINUTIVE
The character is permanently smaller than a human. Although
a Diminutive character is physically weaker than an average human, he or she is able to get into spaces that a human cannot and may be small enough to hide in someone’s pocket. The Level progression is similar to the Shrink Attribute (page 65), but Diminutive is a disadvantage — the character does not have the option of shrinking to different Levels whenever desired, since the Defect is permanent.
Diminutive provides 2, 4, or 6 Bonus Points.
2 BP The character is the size of a cat or small dog. His or her
running speed and weapon range is reduced to 20%, and he or
she can only lift up to one hundredth (1%) normal capacity (for
an average human, this is approximately 1 kilogram). Any
damage the character inflicts using physical melee attacks is
reduced by 10, while attacks from human-sized enemies inflict
an additional 10 damage. Enemies making ranged attacks,
however, suffer a -4 Attack penalty. Finally, he or she suffers a
-6 penalty on any Body Stats checks that require lifting,
carrying, or grappling with objects larger than cat size.
4 BP The character is the size of a rodent. His or her running speed and weapon range is reduced to 5%, and he or she can only
lift up to one ten thousandth (0.01%) normal capacity (for an
average human, this is approximately 10 grams). Any damage the character inflicts using physical melee attacks is reduced by 15, while attacks from human-sized enemies inflict an additional 15 damage. Enemies making ranged attacks, however, suffer a -6 Attack penalty. Finally, he or she suffers a -12 penalty on any Body Stats checks that require lifting, carrying, or grappling with objects larger than cat size (-6 penalty for larger than rodent size).
6 BP The character is the size of a bug. His or her running speed
and weapon range is reduced one two hundredth (0.5%), and
he or she can only lift up to one ten millionth normal capacity
(for an average human, this is approximately 10 miligrams).
Any damage the character inflicts using physical melee attacks is reduced by 20, while attacks from human-sized enemies inflict an additional 20 damage. Enemies making ranged attacks, however, suffer a -8 Attack penalty. Finally, he or she suffers a -18 penalty on any Body Stats checks that require lifting, carrying, or grappling with objects larger than cat size (-12 penalty for larger than rodent size; -6 penalty for larger than bug size).

FAMOUS
The character is recognizable by many people, and thus it is
difficult for him or her to keep secrets or maintain a private life.
Journalists and photographers may hound the character regularly,
and report his or her actions on television, in newspapers, and on
websites. While being Famous may have some privileges (preferred
seating at restaurants, daily special treatment, etc.), it is a significant disadvantage for a superhero or supervillain — especially one that maintains a secret identity.
1 BP The character has regional fame.
2 BP The character has national fame.
3 BP The character has international fame.

INEPT ATTACK
This Defect reflects a character’s poor judgement in offensive combat situations, which makes it much more difficult to strike an
opponent successfully. A character with the Inept Attack Defect
suffers a penalty to the Attack Combat Value. The penalty cannot
lower the Value below 1. See Step 7: Derived Values for more information on the Attack Combat Value. Inept Attack provides 3,
6, or 9 Bonus Points.
3 BP The character’s Attack Combat Value is decreased by 1 Point.
6 BP The character’s Attack Combat Value is decreased by 2 Points.
9 BP The character’s Attack Combat Value is decreased by 3 Points.

INEPT DEFENSE
This Defect reflects a character’s poor judgement in defensive
combat situations, which can often place him or her in precarious
positions. A character with the Inept Defense Defect suffers a Defense Combat Value penalty. The penalty cannot lower the Value below 1.
2 BP The character’s Defense Combat Value is decreased by 1 Point.
4 BP The character’s Defense Combat Value is decreased by 2 Points.
6 BP The character’s Defense Combat Value is decreased by 3 Points.

INVOLUNTARY CHANGE
This Defect is only available to characters who have the Alternate Form Attribute. The character may accidentally change from human form to super form (or vice versa), or an external trigger
(opponent, ally, natural force, etc.) may induce the change. This
Defect may represent a character who: transforms between identities upon hearing or uttering a specific sound or word, reverts to normal form when a particular chemical in the body is in low quantities (such as sugar or salt), transforms when a button on a gadget or Item of Power is pushed, transforms in times of stress, etc.
This Defect is assigned once to indicate the character can accidentally change from human to super identity, or from super to
human identity. The Defect is assigned twice if the character can
transform both ways unintentionally.
1 BP It is difficult to trigger the Involuntary Change.
2 BP It is moderately easy to trigger the Involuntary Change.
3 BP It is very easy to trigger the Involuntary Change.

ISM
Ism is discrimination based solely on one particular aspect of a
character. Examples of Ism include: ageism, elitism, racism, sexism, or discrimination based on education, species, genetics, sexual preference, occupation, religion, physical features, etc. The players and GM are strongly encouraged to discuss these contentious discrimination issues, and their role in the game, before play begins.
1 BP The character experiences a small degree of discrimination.
2 BP The character experiences a large degree of discrimination.
3 BP The character experiences a severe degree of discrimination.

LESS CAPABLE
Currently, the three game Stats indicate the same level of ability in all aspects of each Stat: the Body Stat represents all physical aspects, the Mind Stat represents all mental aspects, and the Soul Stat represents all spiritual and willpower aspects. Some characters may have one or more aspects of a Stat at a less proficient level than the rest of the Stat aspects, however, and this is where the Less Capable Defect comes in.
For example, a bulky brawler might have a high strength, excellence endurance, fast running speed, good manual dexterity, and healthy immune system ... but be rather clumsy. This would fit a character with a Body Stat of 8 or 10, with the Less Capable (Agility) Defect at 2 BP. Similarly, a witty, perceptive, and insightful academic genius that happens to have a surprisingly bad memory might have a Mind Stat of 9, with the Less Capable (Memory) Defect at 1 BP.
Every Stat has a multitude of aspects associated with it, that
are considered either Major Aspects (aspects that arise frequently in a game) or Minor Aspects (aspects that arise infrequently). For each BP Level of the Less Capable Defect, Stat or Skill checks for which the specific Major Aspects is important suffer a -3 penalty, while Stat or Skill checks for which the specific Minor Aspects is
important suffer a -6 penalty. Less Capable can typically extend to
6 BP for Major Aspects or 3 BP for Minor Aspects. Derived Values
are not recalculated.
Each Stat has three Major and three Minor Aspects listed
below. Players may create additional Aspects with the Game
Master’s input.
BODY
Strength, Agility, Endurance (Major); Manual Dexterity,
Running Speed, Immune System (Minor)
MIND
Intelligence, Wits, Perception (Major); Memory, Intuition,
Savvy (Minor)
SOUL
Luck, Willpower, Charisma (Major); Presence, Empathy,
Composure (Minor)
ALL STAT ASPECTS
There are rare occasions in which a character may need the Less
Capable Defect to apply to all aspects of a specific Stat. This usually applies to characters that undergo a radical change from one form to another, such as that induced by the Alternate Form Attribute. For example, a scientist character with a Mind Stat of 11 who transforms into a hulking beast may need to reduce his or her Mind Stat to 3 with a Less Capable Mind Defect. For this application, a -1 is applied to the character’s specific Stat checks for every 2 BP Levels of the Less Capable Defect assigned. All Derived Values must be recalculated for this application of Less Capable.

LIMITED USE, INSTANTANEOUS
Linked to Power Attribute with an instantaneous effect. The character can only use a specific Attribute occasionally. This may result from a need to recharge the Attribute (or a device), an incredible drain on the character’s internal reserves, or a different form of limitation. Only under exceptional circumstances (and at a great sacrifice) can the character use the Attribute more often than indicated by this Defect. This Defect is usually incompatible with the Burns Energy Defect.
1 BP The character can only use the Attribute three times a day.
2 BP The character can only use the Attribute twice a day.
3 BP The character can only use the Attribute once a day.

LIMITED USE,
ONGOING
Linked to a Power Attribute that can be used on an ongoing basis. After the character uses a specific Attribute, he or she cannot use
it again for a specific period of time; the longer the Attribute is
used, the longer the rest period must be. For example, the muscles of a character with Superstength may need time to recuperate after use, or an Item of Power that grants Flight may need to be recharged between uses. Only under exceptional circumstances (and at a great sacrifice) can the character use the Attribute again before the waiting period has elapsed. This Defect is usually incompatible with the Burns Energy Defect.
1 BP For every minute the character uses the Power, he or she must wait 1 minute before the Attribute functions once again.
2 BP For every minute the character uses the Power, he or she must wait 5 minutes before the Attribute functions once again.
3 BP For every minute the character uses the Power, he or she must wait 10 minutes before the Attribute functions once again.

MARKED
A character is considered Marked if his or her body hosts a permanent and distinguishing design that may be difficult to conceal. The design may be a family symbol, an identifying birthmark, a permanent scar, or a unique tattoo. If the mark is not
considered out of the ordinary (such as freckles or a common tattoo), this Defect does not apply. Characters who are obviously non-human (robotic, demonic, alien, etc.) in a setting where most people are human (or vice versa) would also have the Marked Defect.
1 BP The mark is easily concealable because it is small or in an
inconspicuous location.
2 BP The mark can be concealed, but this is difficult because it is
large or in an obvious location.
3 BP Under most circumstances, the mark cannot be concealed
because it affects the character’s entire body.

MAXIMUM FORCE
Linked to Power Attribute. The character cannot use a specific
Attribute at the lowest end of its power range. This could represent a character who is too talented for his or her own good, an item that only functions within certain parameters, a powerful character who pushes the Attribute’s limits so often that he or she has forgotten how to use it at a low Level, or something different.
This Defect is only appropriate for the following Attributes:
Animal Summon/Control, Creation, Dynamic Powers, Elasticity, Flight, Grow, Hyperflight, Illusion, Jumping, Mass Decrease (Insubstantial), Mass Increase, Plant Control, Projection, Shrink, Special Attack (applies to damage only), Speed, Teleport, Transmutation, and Water Speed.
Maximum Force extends to Level 10, providing 1 BP each Level. The restriction on an Attribute’s use is given below, where X is the number of Bonus Points granted and (X+1) is one Level higher than the BP Level.
X BP The character cannot use up to Level X of the Attribute. The
Attribute must be at Level (X+1) or higher.

NEMESIS
The character has someone in his or her life that actively interferes with goal achievement on a regular basis. This Nemesis can take several forms. He or she could be a professional rival such as someone competing for the favour of the character’s boss. The Nemesis could also be personal; for example, a villain may be pursued by a specific superhero who devotes his or her existence to putting the character behind bars. The Nemesis may even be a romantic rival such as someone chasing the same person the character is pursuing.

The Nemesis should be someone who makes the character’s life
difficult frequently (and cannot easily be removed), but the Nemesis does not need to be a mortal enemy. It might be someone the character loves very much, but one whom they cannot avoid. An overbearing parent who lives at home is an example of this. If for any reason the Nemesis is defeated or goes away, the GM should create another Nemesis, unless the player also wishes to use Character points to eliminate the Defect permanently.
1 BP The Nemesis is merely annoying and/or interferes infrequently.
2 BP The Nemesis may actively try to harm the character and/or
interferes frequently.
3 BP The Nemesis will always harm the character given the
opportunity, and/or interferes constantly.

NOT SO TOUGH
The character is less durable than his or her Body and Soul Stats
would otherwise suggest. This Defect is appropriate for characters
with a “glass jaw,” or those who succumb to physical trauma easily.
1 BP The character’s Health Points are decreased by 10 Points.
2 BP The character’s Health Points are decreased by 20 Points.
3 BP The character’s Health Points are decreased by 30 Points.

ONE-WAY TRANSFORMATION
Linked to Power Attribute. This Defect can only be taken in conjunction with the Alternate Form, Elasticity, Grow, Invisibility, or Shrink Attributes. Once the character has transformed from a normal state, he or she cannot transform back to a prior form without meeting certain conditions. This might include a magical ritual, work by mechanics or lab technicians, consuming a specific substance, or simply the passage of time.
1 BP It takes several hours of work or special circumstances to
enable the character to transform back to an earlier form.
2 BP As 1 BP, but the process requires expensive (or hard to find)
replacement components, ingredients, or other prerequisites.
3 BP As 2 BP, but the process takes several days.

OWNED
Free will has little meaning for a character who is Owned by a corporation, government, crime ring, or other organization or individual. Control over the character can be exerted through a variety of methods including blackmail, brainwashing, legal contract, technology, or just highly effective propaganda. Dire consequences await a character whose actions conflict with the mandate of the owning body.
1 BP The organization has partial ownership of the character; the
character is subject to slight punishment for opposing the owners.
2 BP The organization has significant ownership of the character;
the character is subject to moderate punishment for opposing the owners.
3 BP The organization has total ownership of the character; the
character is subject to severe punishment for opposing the owners.

PART OF BODY
Linked to Power Attribute. Only part of the character’s body is affected by a specific Attribute, most commonly used for: Adaptation, Alternate Form, Armour, Damage Absorption, Damage Conversion, Invisibility, and Superstrength. For example, a character might only receive Armour benefits against abdominal attacks, possess the ability to turn his or her left arm invisible, or have bionic legs with Superstrength.
1 BP The Attribute affects a large part of the body (torso, both legs, both arms, etc.).
2 BP The Attribute affects a small part of the body (one leg, one
arm, abdomen, chest, head, etc.)
3 BP The Attribute affects a tiny part of the body (one hand, face, one foot, groin, knee, etc.).

PERMANENT
Linked to Power Attribute. A specific Attribute is always
functioning, and the character cannot turn it off. This Defect only
applies to Attributes that would inconvenience the character if the
Power was always active, such as: Force Field, Invisibility, or Nullify.
The player and GM should discuss the problems and limitations
associated with an eternally active Power.
1 BP The Attribute is a slight inconvenience to the character.
2 BP The Attribute is a moderate inconvenience to the character.
3 BP The Attribute is a severe inconvenience to the character.

PHOBIA
A Phobia is a fear (often irrational) of an event, object, or person that can limit a character’s choice of actions. Avoiding situations that could trigger the phobia may take a high priority in the character’s life. Note that a Phobia that effectively cripples the character with fear does not add constructively to the roleplaying experience.
1 BP The character has a slight phobia or one that is encountered
infrequently.
2 BP The character has a moderate phobia or one that is encountered frequently.
3 BP The character has a severe phobia or one that is encountered constantly.

PHYSICAL IMPAIRMENT
The character has a physical impairment that makes aspects of daily life more challenging. Possible impairments include: one or more missing (or unusable) limbs, loss of speech, constant sickness, nagging injury, severe headaches, an android that requires frequent repairs, etc. The player and GM should discuss the problems and limitations associated with the impairment.
1 BP The impairment is a slight inconvenience to the character.
2 BP The impairment is a moderate inconvenience to the character.
3 BP The impairment is a severe inconvenience to the character.

RECURRING NIGHTMARES
When the Recurring Nightmare Defect haunts a character, he or she has trouble sleeping at nights and functions at less-thanoptimum performance during the day. The nightmare can be a memory of a tragic event or traumatic experience, or it might be something else such as a prophetic vision or warning. The nightmare may not occur every night but it will haunt the character on a regular basis. Additionally, the nightmares do not need to portray the exact same events repeatedly, but the visions should be related in some way. The details concerning the subject matter of the nightmares and why they occur is the responsibility of the GM and the player to create.
1 BP The nightmares occur infrequently and have a slight effect on
the character’s lifestyle.
2 BP The nightmares occur frequently and have a moderate effect
on the character’s lifestyle.
3 BP The nightmares occur constantly and have a severe effect on
the character’s lifestyle.

RED TAPE
The character must negotiate his or her way through a complicated bureaucracy in order to accomplish tasks. This Defect
is often associated with characters who are members of lawenforcement organizations or similar government agencies that
require paperwork. A large criminal organization, however, may also require a character to receive permission from several levels of bosses before undertaking certain high-profile jobs.
Red Tape also includes whatever measures the character must
take “after the fact” to appease the organization to which he or she belongs. For example, a supercop may need to fill out a report every time his or her weapon is fired or may have to follow a complicated series of steps to obtain a search warrant. A supervillain may be required to pay a percentage of his or her take to the regional crime organization or face some very strict penalties.
The Red Tape Defect is inappropriate for characters created via
the Henchmen or Sidekick Attributes.
1 BP The Red Tape only impedes the character before or after a
major action (but not both) and/or the Red Tape is easy to
manage most of the time.
2 BP The Red Tape impedes a character both before and after a
major action, and/or is difficult to manage most of the time.
3 BP The Red Tape impedes a character before, after, and during a
major action, and/or is extremely difficult to manage most of
the time.

REDUCTION
Linked to Characteristic or Power Attribute. One of the character’s Attributes is limited greatly, resulting in a Reduction of its Point cost per Level. This Defect offers a near-endless number of limitations, and consequently the player and GM should discuss the game ramifications and the Attribute’s new Level costs.
Each Attribute description provides one sample Reduction.
This entry is only a suggestion, and does not represent the only Reductions available. examplrd st rlrdd points earned or powers allways used in the same way.

Unlike other Defects, Reduction does not return Bonus Points to the character; the Attribute cost changes instead. The Point cost change is directly related to the original cost of the Attribute. For example, a Reduction that limits a 4 Points/Level Attribute to half of its power might be a 2 Points/Level Reduction; the same limitation on a 10 Points/Level Attribute could be a 5 Points/Level Reduction. This Defect is not usually appropriate for 1 Point/Level Attributes.

RESTRICTION
Linked to Characteristic or Power Attribute. One of the character’s Attributes is associated with one or more disadvantages that limits its use. This Defect offers a near-endless number of limitations, and consequently the player and GM should discuss the ramifications of the selected Restriction. A list of suggested Restrictions are shown in Table 2-21: Sample Restrictions.
Each Attribute description provides a short list of three of the more commonly associated Restrictions. These entries are only suggestions, and do not represent the only Restrictions available.
The GM may increase the Bonus Points returned to the character to an alternate progression (such as 2 BP, 4 BP, 6 BP; or 3 BP, 6 BP, 9 BP) if the Attribute this Defect is restricting has a high Character Point cost at each Level (see Dynamic Powers, Extra Attacks, or Power Flux for examples). Severe limitations on an Attribute, which will affect the Point cost per Level, is covered by the Reduction Defect (see above).
1 BP The Attribute has a minor Restriction.
2 BP The Attribute has a moderate Restriction.
3 BP The Attribute has a major Restriction.

SENSORY IMPAIRMENT
One or more of the character’s senses (sight, hearing, taste, touch, smell) are either diminished or lost. An example of a diminished sense is being near-sighted or hard of hearing; the GM should take the impairment into consideration when deciding what the character is able to perceive, and may apply a -4 penalty on checks to notice things with that sense. An example of a lost sense is blindness or deafness. Any diminishment or loss is based on the character’s status after benefiting from any technological aids such as eyeglasses or hearing aids in the setting. For example, if a character has a hearing aid but is still hard of hearing, he or she has Sensory Impairment (diminished hearing, 1 BP). In a setting where a hearing aid was unavailable or could not correct his or her particular impairment, he or she would have Sensory Impairment (deaf, 2 BP) instead.
1 BP The character has a diminished primary sense (such as shortsightedness or being hard of hearing), or has lost a secondary
sense (such as taste or smell).
2 BP The character has completely lost a primary sense (sight or
hearing), or has two diminished primary senses, or has completely lost multiple secondary senses.
3 BP The character has completely lost a primary sense (sight or
hearing) and multiple secondary senses.

SIGNIFICANT OTHER (S.O.)
A character with this Defect has someone for whom he or she
will go to any lengths to keep safe from harm, even at the risk of his or her own life. The S.O. should be a regular fixture in the
campaign. A one-night stand, or a cousin visiting for two weeks is
a plot complication and not an appropriate S.O. The character’s
sense of obligation towards the S.O. is enough that the character will take great pains to ensure his or her safety and well-being.
Examples include spouses and steady boy or girl friends, superhero
partners, immediate relatives (parents and grandparents, brothers
and sisters, perhaps very close cousins), and close co-workers (such as a cop’s partner). It is acceptable for a character to take another character as an S.O., provided the players role-play this relationship appropriately. In this case, the S.O. relationship is always worth just 1 BP but is treated as a 3 BP Defect by the GM in terms of the frequency with which it affects the game.
The S.O. Defect is inappropriate for most Henchmen and Sidekick characters.
1 BP The S.O. is rarely placed in grave danger and appears infrequently.
2 BP The S.O. is often placed in grave danger and appears frequently.
3 BP The S.O. is always placed in grave danger and appears constantly.

SKELETON IN THE CLOSET
The character has a dark secret. Exposure of this secret could
cause harm to the character in the form of public humiliation, loss
of a job, arrest, injury, or even death. The number of BP gained
from this Defect is based on the severity the consequences if the
secret is revealed. The secret must be important enough that the
character will actively take steps to keep others from learning of it.
If the Skeleton is ever revealed, the character will suffer the
associated consequences, and the GM should replace it with an
appropriate Defect or Defects worth at least as many BP as Skeleton in the Closet.
For example, most criminals have a 1 BP Skeleton in the
Closet: they have committed crimes that could send them to jail or
worse, but usually there is no easily available evidence. If their secret is discovered, they will usually have Skeleton in the Closet replaced by an equal or higher value Wanted Defect. A 3 BP Skeleton is usually reserved for characters who face destruction or death if their secret is discovered such as a flesh-eating alien living among humans or an undercover superhero that has infiltrated a villain’s organization.
If a character has a secret identity, the Skeleton in the Closet Defect applies. The number of Bonus Points associated with the identity depends on the consequences if the secret is revealed, and thus is heavily dependant on the nature and actions of the character.
For instance, if a public hero’s identity is revealed, villains can target the character and his or her family more easily. Whether this is a 1, 2, or 3 BP Defect depends on the position of the character, popularity of the character, how many enemies he or she has, how easily the character can maintain a normal lifestyle, etc. When in doubt, assume that most characters who have secret identities gain the 2 BP Defect.
The Skeleton in the Closet Defect is inappropriate for most Sidekick characters.
1 BP The Skeleton is difficult to discover, and/or the consequences of discovery are slight, and/or the character’s reputation will be impacted slightly.
2 BP The Skeleton is relatively easy to discover, and/or the consequences of discovery are moderate, and/or the character’s
reputation will be seriously impacted.
3 BP The Skeleton is very easy to discover, and/or the consequences of discovery are severe, and/or the character’s reputation will be devastated.

SPECIAL REQUIREMENT
This Defect forces the character to meet a Special Requirement
before an action or task can be completed. The Special Requirement may involve a physical object, an event, an action, an environmental condition, or even a state of mind. Everyday activities, such as eating and sleeping, are not considered to be Special Requirements unless they must be carried out under unusual conditions or more frequently for some reason. This Defect covers a wide range of possibilities, and thus the details should be discussed with the GM.
1 BP The Special Requirement is easy to obtain and/or needed
infrequently.
2 BP The Special Requirement is difficult to obtain and/or needed
frequently.
3 BP The Special Requirement is extremely difficult to obtain
and/or needed constantly.

UNAPPEALING
An Unappealing character may find it difficult to blend into a crowd because their appearance is distinctive. The term “unappealing” does not necessarily mean ugly but can also refer to a bad smell, manner of speech, or even an unpleasant habit that provokes a consistently negative reaction.
This Defect is often taken in conjunction with the Marked Defect (page 96). A monstrous, ugly creature is usually both Unappealing and Marked. On the other hand, a beautiful, winged superhero would be Marked (the presence of wings) but not Unappealing.
1 BP The character is slightly unappealing. He or she receives a -2
penalty on any Seduction Skill use.
2 BP The character is moderately unappealing. He or she receives
a -4 penalty on any Seduction Skill use.
3 BP The character is severely unappealing. He or she receives a
-6 penalty on any Seduction Skill use.

UNIQUE DEFECT
This section covers any and all possible Defects that a character
might possess but are not detailed in the rules. The boundaries and limitations of the Defect should be discussed with the GM.
1 BP The Defect occurs infrequently and/or has a slight effect on
the character.
2 BP The Defect occurs frequently and/or has a moderate effect on the character.
3 BP The Defect occurs constantly and/or has a severe effect on the character.
UNIQUE DEFECT EXAMPLE: HARD CODING
A character with the Attack Restriction Defect has limitations on
whom he or she can attack due to a reduction of free will (such as “hard coded” commands). The attack restriction can only be overcome during exceptional circumstances and may result in harsh consequences, including unbearable guilt or punishment by superiors.
This Defect obviously does not apply to heroic characters who will not “attack innocent people.”
1 BP The character’s restriction applies to very few people, or the
character has slight reservations.
2 BP The character’s restriction applies to many people, or the
character has strong reservations.
3 BP The character’s restriction applies to a large group of people,
or the character has extremely strong reservations.

UNRELIABLE POWER
Linked to Power Attribute. One of the character’s Attributes
frequently does not function when desired. Before the character can use the Attribute, he or she must make a successful Stat check with a penalty. If the Attribute does not have a “Relevant Stat” entry, the character’s Soul Stat should be used as a default. If the Stat check fails, the character can try to use the Attribute again during the next round (when the character is in combat), or in a short period of time (when the character is not in combat).
At the GM’s and player’s discretion, Unreliable Power can also
represent an Attribute that does not always function in the manner desired. For example, a character with Grow might not always grow to the desired size, or a Force Field might not always appear in the correct place. For this alternative, the Stat check determines if the Attribute operates properly; a failed check indicates that it activates in an unexpected manner.
1 BP The character suffers a -2 Stat check penalty. In non-combat situations, the character cannot attempt to use the Attribute again for 1-10 minutes.
2 BP The character suffers a -4 Stat check penalty. In non-combat situations, the character cannot attempt to use the Attribute again for 10-30 minutes.
3 BP The character suffers a -6 Stat check penalty. In non-combat situations, the character cannot attempt to use the Attribute again for 30 minutes - 2 hours.

UNSKILLED
An Unskilled character starts with less than the usual number
of Skill Points. This Defect cannot be combined with the Highly
Skilled Attribute.
1 BP The character has 10 fewer starting Skill Points.
2 BP The character has 20 fewer starting Skill Points.
3 BP The character has 30 fewer starting Skill Points.

VULNERABILITY
The character has a critical weakness to a specific object, environment, thought, activity, or condition.
When in close proximity to the Vulnerability, it can temporarily strip the character of his or her Power Attributes. The Vulnerability should only affect the character rarely, however, since it impacts him or her so severely.
1 BP The character’s accessible Attribute Levels all drop by up to 3 Levels when affected by the Vulnerability.
2 BP The character’s accessible Attribute Levels all drop by up to 6 Levels when affected by the Vulnerability.
3 BP The character cannot use any Attributes when affected by the Vulnerability.

WANTED
The character is wanted by the law, a powerful criminal, or
private organization that has placed a price on his or her head.
Being Wanted is different from having a Nemesis; there is no single
person devoting his or her life to annoying or hunting down the
character. The character will need to conceal his or her identity or
move around regularly to avoid having complete strangers calling
the police or pursuing the character (depending on the circumstances).
1 BP The incentive to hunt the character is minor. For example, he
or she may be wanted on outstanding warrants, but there may
be no actual reward posted, or the reward is fairly small.
2 BP The reward, contract, or other incentive offered to hunt the
character is significant.
3 BP The reward, contract, or other incentive offered to hunt the
character is extreme.

WEAK POINT
The character’s body possesses an abnormal weak point (in
addition to the normal human weak points, like the heart and head).
If the weak point is ever hit during combat with a Called Shot , the result is an automatic critical hit. If the attacker rolls a natural critical hit (a natural 2), the target is immediately reduced to 0 Health Points and falls unconscious. The opponent, or even the character, may not be aware the weak point exists, however, until its presence is discovered by accident or through careful study.
1 BP The weak point is tiny (-6 Called Shot Attack check penalty).
2 BP The weak point is small (-4 Called Shot Attack check penalty).
3 BP The weak point is large (-2 Called Shot Attack check penalty).



Rules
1) Keep Ooc (out of character) chat to the ooc thread.
2) Try to keep scripting to a minmum.
3) No god moding, If someone god mods and performs an action that is to powerful then they will have an equally powerful thing happen to them
4) If you are not a gm or an assistant gm then do not control npc's or other peoples characters without permission.
5) no one line posts, please try to be as descriptive as possible.
6) Keep things pg 13
7) If you will be absent then please notify me, put a note in the OOC or even better, send me a PM so i can modify things to avoid messing with your character.
8) Game master reserves the right to NPC any character.
9) no hidden powers, all abilities must be on your template and approved by game masters before they are used. Any breach of this will be taken as god moding and the character may find themselves suffering from a severe case of death.
10) Have fun, if you ain’t havin fun then say so and lets get your character out of circulation so the rest can move on or preferably try and find a way for you to have some fun.
11) One post per rotation... additional posts without permission will end up with player penalties.
__________________
Newbie Help:The Great Big Guide To EverythingOne Manga Forum RulesIf You Need Any Help

Thanks Budd-san for making me this awesome sig!

Spoiler for Click Spoiler for star wars geeks, OMF Angry mob and Roleplays.:

If you like roleplays then please check the ones in my spoiler.

The Onemanga Forum Angry mob
Spoiler:

Tekkaman Saber
Lala Doll
irving_clone619
Soupnazi
Kurapika


STAR WARS GEEKS!

Spoiler:
The Star Wars Geeks


Members list:

Luke (Ryu)
The Emperor (Ilesheya)
Darth Vader (Soupnazi)
Leia (Kiwichanroxu)
Obi-wan (Raijuu)
Jabba The Hutt (L Lawliet)
Revan (Tekkaman Saber)
Darth Bane (Go naruto Go)
Jango Fett (Shinigami)
Kit Fisto (arjay2813)
Hk-47 (Evilminion18)
Coran Horn (Ectheliontachio)
Chewbacca (Vaizard21)
Han Solo (lucaz)
Aalya Secura (SangreDelaRosa)
R2-D2 (XxfallensakuraxX)
Bobba Fett (Liar)


Spoiler for favorite forum quotes:
Quote:
Originally Posted by RhyssaFireheart View Post
So I caught up on the loooong thread.

Whoever suggested me for admin - what are you smoking?

Those who say that people don't spam for the 5k CT - you must be smoking the same thing the admin suggesters were.
  #2  
Old 05-16-2009, 08:07 PM
Tekkaman Saber's Avatar
Tekkaman Saber Tekkaman Saber is offline
Righteous Arse Kicker
 
Join Date: Aug 2007
Location: ...Behind you kekeke
Posts: 5,198
Default

Approved characters.

Spoiler for Veterans:
Spoiler for halfbaked:
Real Name: Khr-El
Alias: Superior
Hero experience: Veteran Hero
Age: 27
Gender: Male
Height: 6' 3"
Weight: 225
Appearence:
Spoiler:

Bio:
Spoiler:
The planet Krypton was a place of scientific exploration and peace. It's people believed in reason and sought to understand the universes secrets through their observations and analyzing the data through their advanced computers and strove to evolve themselves by this understanding. Jor-El was a chief scientist and one of the primary researchers of the scientific council. The family of El had always been high ranking members of the council and the first son of Jor-El was on the path to his own position as he was a high ranking member of the Science Police, and pride of his family. Khr-El was only just a toddler, but he was a precocious child and much loved by his big brother, Kal-El. The world of Krypton was living on borrowed time though, for across the galaxy the eye of Darkseid had fallen upon the utopia that boasted almost no weapons and few defenders. It would be all too easy.

The day the forces of Apokalips fell upon Krypton the skies darkened and the atmposheric controls faltered from the number of boom tubes used to bring the enemy to the utopian world. The Science Police fought back with everything they had, but it was futile, and they knew it. Kal-El came to his father with the information of the doom that would fall upon them, and Jor-El went to what was left of the Science Council. Negotiation and reason had failed, Kryptonian forces were not strong enough to stop the Dog Soldiers. The Council knew that the resources that Darkseid would gain from their world would make his forces even more dangerous to the galaxy and beyond, but they could not, would not accept the idea that was given by their emminent peer. Jor-El had modified a deep space probe to disrupt the magnetic fields of their red sun, forcing the rapid expansion of the stars coronasphere. It would destroy the Apokoliptic fleet and their army, but it would also destroy Krypton in the uncontrolled garvimetric forces. Jor-El was forbidden to use the device, or launch any probes. Kal-El arranged to be the one in charge of the team sent to watch over his own father. Jor-El prepared two probes, Kal-El did not allow his father to launch the probes until the Science Council itself was captured or killed. The end was near, and the probes were launched as the enemy came to the house of El. The young Khr-El was in suspension when he was launched away from his homeworld towards Daxam, but the trajectory of his craft was altered by fire from one of Darkseids ships. It was their last act, for the second probe made it to the sun, and the massive release of solar energies devastated enemy and system alike.

Nearly a century later the probe slammed into the desert near Groom Lake. The United States military responded took the pod into custody and eventually freed the child inside. The government raised the boy to be a good American, and taught him that he was the product of American programs and training. He was to be the first super soldier, but the process that made him was lost when the energy imbument process destroyed the facility due to communist sabotage. Young George was raised and taught to be a soldier, though he felt that violence was not the best answer, he realized that sometimes force was needed. The boy grew stronger as he grew older, becoming a true super man. The woman raising the boy, Dr. Lang, made him as balanced as possible until she was replaced due to her more pacifist attitudes. Col. Rutledge of the United States Special Forces made sure that the boys teens were filled with military training. By the time he was twenty, George was a Sergeant and performing special operations missions across the globe. But there was no way that the United States, or the world could have been prepared for the arrival of the forces of Apokolips.

Darkseids forces, investigating the loss of their invasion force, had traced the exit vector of the probe that left the Kryptonian system and eventually had found Earth. Again the skies darkened, the heroes of Earth rallied in its defense and at their head was the young super soldier. The war went poorly, in three days nearly every military on Earth lay in shambles, heroes had died and others were so wounded they could no longer fight. It was during this time that Dr. Lang summoned young George back to Groom Lake where she had the memory crystals and the clothes that were left for him in the probe. The sociologist activated the crystals and George was shown who he truly was, where he was from and why he was there. The lessons of the crystals was broken only by the sound of a gunshot as Col. Rutledge killed Dr Lana Lang for treason. The Doctors last words were to the newly awakened Khr-El, "Forget revenge, don't be like him, be Superior." Khr-El crushed the Colonels weapon in his hand before discarding his uniform and donned the clothes with the symbol of the house of El. The forces of Apokolips faced the last son of Krypton and found themselves wanting. The remaining heroes rallied and fought off the invasion with the aid of technology released by STAR labs that were developed from Kryptonian science. The young man once called George was now known as Superior.

Years later Darkseid launched a smaller attack agains the last Krytonian which resulted in near failure. The tyrant of Apokolips opened a boom tube before Superior, but did so without setting a destination point. Khr-El was sent realing thru time and space until he crashed to Earth again. But this was not his Earth, this was a different place entirely, and his time in transit had robbed him of most of his energy. People reacted as if they knew him, but they called him Superman. Now the papers say that the Superman they speak of was slain, and the photograph is of his brother, Kal-El. Khr-El has begun a quest, to find out why his brother was here, what happened and how can he find his way home before Darkseid does to Earth what he planned for krypton.

Personality: Instilled with the values of the American ideal, truth, justice, honor. Stand for those weaker than yourself and defend those who cannot defend themselves
Skills:
Spoiler:
Controlled Breathing- 3 (6 sp)
Demolitions- 1 (5 sp)
Intimidation- 1 (8 sp)
Military Sciences- 3 (24 sp)
Power Lifting- 2 (24 sp)
Stealth- 1 (6 sp)
Unarmed Attack- 2 (32 sp)
Unarmed Defense- 2 (32 sp)
Character Attributes:
Spoiler:
Flight- 1. 200', 100mph
Invulnerability- 2
Superstrength- 2, 3 tons
Powered Vision- 1, X-ray vision
Speed- 2, 80mph
Highly Skilled- 5

Character weaknesses:
Spoiler:
Green Krytonite- Weakens and strips a Kryptonian of their powers, inflicting radiation poisoning and death after prolonged exposure.
Red Kryptonite- Unpredictable effects on Kryptonians, random changes or power surges possible.
Gold Kryptonite- Strips a Kryptonian of their powers while exposed and for several minutes afterward.
Yellow Sun Energy- Powers rely on exposure to Yellow Sun radiation. Powers fade with use if denied exposure.
Magic Weakness- Vulnerable to magical or magic generated attacks.

Stats: (16+12+12= 40)
Body- 10
Intelligence- 6
Soul- 6


Spoiler for pitou:
Real Name: Tamab Sommerset
Alias: Queen Mab
Hero experience: Hero
Age: ??
Gender: Female
Height: Tall
Weight: Light
Appearence:
Spoiler:

Bio: Tamab Sommerset used to be considered a medical prodigy before she fell off the map. She was caught on film bringing a hardened super-powered criminal to tears, begging for his forgiveness.

3 years later, Lex Luther sent a small squad of men to an underground doctor to retrieve her; word was he wanted to hire the rumoured genius for his biology section. A few hours later, a few trashcans filled with a foul smelling, thick goo were found outside one of his dummy corporations back exits. The biology section conclusively matched the liquid to the dna of the squad sent out. Attached to one of the bins was a note detailing prices for various surgeries, signed Mab

She worked freelance for Luthor for 3 years, however, grew bored. The death of Superman gave her an opportunity to have a little fun. She is currently wanted by the police for aiding and abetting criminals, as well as involvement in murder

Personality: Cold
Skills:
Medicine 5
Biological Sciences 5
Languages 5
Etiquette 5
Street Sense 5
Character attributes:
Regeneration 2
Cell Manipulation 2
Highly Skilled 2
Character weaknesses:
Part of Body 3 - Right hand (Cell Manipulation)
Wanted 2

Stats:
Body - 7
Intelligence - 12
Soul - 6


Spoiler for tekkaman Saber:
Real Name: Nathaniel (Nate) Grey
Alias: X-man
Hero experience: Veteran
Age: 16/17
Gender: (Male or female)
Height: 5' 9‘‘
Weight: 135 lbs.
Appearence:
Spoiler:


Bio: Nathaniel Grey was raised in another world a place known as the age of apocalypse, in this world the majority of humanity had been utterly annihilated and other than a few areas of resistance in europe and a few areas of the usa had been conquered by the mutant Apocaylpse an his armies.

Nate was artificially created as a weapon to destroy Apocalypse by using the Dna of the mutants cyclops and Jean Grey. After being discovered Nate travelled for a while with some resistance fighters and took part in the final battle against apocalypse, while wielding a piece of a mystical crystal, Nate stabbed the crystal into the son of apocalypse and a humongus amount of energy was unleashed...... when Nate awoken he found himself in a new world...... this world.

It was only a matter of time until Nate found himself in the prescence of this worlds heroes and he began to be envious at how this world had turned out, obviously this world was a byproduct of super powered individuals being in the best position to stop scum like apocalypse from ever accomplishing their goals.
After hearing that this worlds most powerful hero had fallen in battle and that the group who defended the palnet was mostly in hospital aswell, Nate decided that until they are ready to continue their duties that he will fill in for them....

Personality: Quite hot headed, he cares for his friends but is mistrustful of people he has only just met.
Skills:
Languages level 5 (10 points)
Unarmed attack Level 2: (32 points)
Unarmed defence Level 2: (32 points)
Intimidation Level 1: (6 points)

Character attributes (powers/characteristics):
Psionics (60 points)
Spoiler:
Telepathy level 1:
Telekenisis Level 2:
Telekenetic shield Level 1:
Concussive blasts Level 1:

Density manipulation Level 3: (30 points)
Regeneration Level 1: (10 points)

Character weaknesses:
Backlash: 3bp
Dependant (Regeneration): Nate regeneration is not an automatic ability, inorder to use it he needs to make a successful telekenetic check first (1 bp)
Dependent (Density Manipulation): Nates density manipulation is also powered via his telekenisis, because of this he must make a telekinisis check and pass it before he can use his Density manipulation. (1bp)
Ism: Nates homedimension was a place whera an immensly evil madman was allowed to decimate the majority of humanity due to them just beign different, because of this Nate has an immense hatred of anybody who is speciest, rascist, sexist etc. (3bp)
Nemesis: Nate is not the only survivor of his home reality, if any of his old enemies discover him then they will do their utmost to destroy him. (2 bp)

Stats:
Body- 4 (8 points)
Intelligence- 4 (8 points)
Soul- 7 (14 points)




Spoiler for rookies:

Spoiler for Tekkaman Saber:
Real Name: Adora
Alias: Super-girl
Age: appears 16/17 is really a couple of months old
Hero experience: Rookie
Gender: female
Height: 165 cm / 65 inches
Weight: 60 kg / 131 lb
Appearence:
Spoiler:


Bio: After beign foiled countless times by hsi arch nemesis superman Lex luthor decided that the best way to stop his enemy was to create weapons made from him, because of this he went to great pains to collect DNA from superman and once he accomplished this he tried to clone the hero.

The clones either came out as Bizaros or just died and because of this he tried to create a clone with a combination of human and supermans dna, Adora is the only surviving specimen of this experiment a few weeks ago superman died and luthor decided that he could use his creation to help him further his goals...
The problem is his creation did not want to do this and promptly escaped, luthor greatly wants to get his hands on his creation before the truth comes out about what she is.
Personality: A semi quiet person who tends to not speak unless spoken to, she loves to help people and has taken the title of super girl to try and instill hope in people so that they will know that no matter what happens heroes will allways be here.
Skills:
Unarmed attack level 2 (32 sp spent)
Unarmed defence Level 1 (16 sp spent)
Acrobatic training level 1 ( 12 sp spent)
Domestic Art level 5 (10 sp spent)
Wilderness Survival Level 5 (10 points spent)
Character attributes (powers/characteristics):
Highly skilled level 4 (20 points spent)
Regeneration level 1 (10 points spent)
Invulnerability level 1 (9 bp and 1 cp spent)
Super speed level 1 (10 bp spent)
Features Level 1 (Enhanced natural beauty)
Character Weaknesses:
Bane- Adara has a severe weakness to kryptonite, if she is in the prescence of it she experiences sever pain and in some cases looses the ability to use her attributes and is rendered unable to move. Each type of kryptonite has a distinct effect on her.

Green Kryptonite- A green glowing stone that when exposed to it robs Adara of her powers and severly poisons her. (3bp)

Purple- a rarer gem that acts the same as green (3bp)

Bane - Adaras second Bane is magic when attack by magical attacks her defence scores are ignored and she has a 50/50 chance of recieving double damage. (3 bp)

Vulnerability- Certain types of kryptonite also have the ability to deal unqiue effects to Adara.

Red kryptonite - a strange stone that causes random effects on those affected by it, this can range from turning into a dwarf to losing powers or even going insane, the effects last for 48 hours, after which point they revert back to normal. (2 bonus points due to unpredicatble nature of the ore)

Yellow Kryptonite - When exposed to this for certain length of time the kryptonian will permenantly lose their powers (may be relearned though spending points) 3 bp

Black kryptonite - automatically splits the kryptonian into two polar opposites, one pure the other corrupt, the player must then defeat their corrupt persona. (2 bp)

Green Kryptonite- Green kryptonite can also render Adara incable of any action while she is exposed to it. (3bp)

Purple Kryptonite- Has the same effect as green. (3bp)

Marked- Adara is marked with a lexcorp logo on her right shoulder if anyone sees this then they will automatically make the connection that she has to lex. (severe weakness gains 1 bp)

Skeleton in the closet- Adara was created by Lex luthor and for all intents and purposes was created by him to cause evil.... if this secret ever came out then she would be in real trouble. (2 bp for medium weakness)
Skeleton in the closet- She has an alternate identity which she maintains inorder to avoid

Special requirement- In order to use her powers she needs to absorb yellow light from the earths sun, if she is deprived of this then she will end up depowered. (low weakness 1bp)

Wanted- She is wanted by Lexcorp and they are determined to find her no matter the cost, lex has put an extremly high bounty on this lil lady's head inorder to retrieve her. (3 bp)

Bane- Adora has weakened defence when attacked via telepathic means, this can deal strong damage to her if she cannot break the connection (2bp)

Stats:
Body- 6 (twelve points spent)
Intelligence- 5 (ten points spent)
Soul- 6 (twelve points spent)


Spoiler for mafia:

Real Name: Randy Stanford
Alias: Merovingian
Age: 31
Gender: male
Height: 6,ft4
Weight: 280lbs
Appearence: ( Crocodile , not Robin ) he always wears the same clothing.
Spoiler:


Bio:
Born To Julia and Jermaine on a farm in Ohio in the village Carte , where he lived a Farmer life and went to a school wich was about 5 miles away from the farm.
at the school he had about 2 friends named Bernard and Tony , and since the village din't had much people in it everybody kenw eachother very well.
he and his friends always wanted to have a good job in a Big city and always had big dreams about being a banker , or having their own organization or company.
Randy did football , and soon everybody noticed he was special , his athletic abilities were far beyond of everybody else.
when they all were 19 they all moved to a College in New york , where they all studied for different jobs.
Randy wanted to be a lawyer ,bernard a bankrt and Tony wanted to have his go into politics.
On march 23 2002 a schoolar went on a rampage inside the school and killed over 50 students including Berand and Tony , Randy survived thanks to Superman , but was left with a trauma , and he quit school and went home to Ohio , Carte.
in Ohio he lived on the farm , and lived once agaibn a farmers live , but he never felt happy since a farmers life wasn't what he wanted.
When superman died he realized what he was doing was wrong , he din't wanted to live the life of a scared baby anymore , he was a man.
He set himself a new goal , he was going to be as the man who saved him , SUperman , but he still had a long way to go.
He started with claiming that superman infused a little bit of himself into him in order to save him , wich made him some sort of superman ,He says superman did this , for if superman ever died , he would have a new superman lined up to take his place wich is randy.

(What really happened , and how he really got his power : His Parents could not get children , and since his father a scientist for the army , he secretly implanted a research Object into her womb , wich would turn out to be Randy.
the goal of Randy would be that he would Have SuperHuman Strenght and athletism and regeneration Powers and that he would fight for the Army.
but things din't turn out as they tought , and Randy din't have any power at all , altho he was better at sport then other kids.
During the Slaughter at the COllege he attented he got a bullet in his head , wich removed something small in his brain wich , blocked his Powers.
With this blockade removed he quickly healed of the wound , and he quickly grew stronger without working out or anything.)

Personality: talks alot , cares alot about other people and tries to comfort them , easily distracted , determined , gets angry pretty fast , energetic , tends to get anoying.

Skills:
CLIMBING LvL 3 ( 12 points used )
SPORTS LvL 2 ( 4 points used )
INTERROGATION LvL 3 ( 24 points used )

Character attributes (powers/characteristics):
Regeneration (10 points spend )

Character weaknesses:
Whenever he is confronted with the College slaughter he gets confused , distracted and can't use his full strenght anymore.
Everyother weakness humans have.

Stats:
Body-12 (24)
Intelligence- 6(12)
Soul-7 (14)


Spoiler for pitou:
Real Name: Koneko
Alias: Knives
Age: 17
Gender: Female
Height: 168cm
Weight: Light weight (Never ask a girl her weight)
Appearence:
Spoiler:
The mask is made of unknown materials, and it changes to reflect her mood - but always has the same mouth style and eyes. Retractable blades come from the three slots on the end of her jacket. Underneath the mask, its rumoured that she is very cute, but she never takes it off.

Bio: Koneko is the bastard child between a human and a Bastite (cat spirit). She was rejected by her human parent and orphaned, causing her personality to become unbalanced. It was here she developed her dependancy on her mask

Koneko left the home at 17, hoping to learn from Justice League. Although she wasnt as experienced as some, she was getting more and more skilled and had spent the last year honing her talents by fighting criminals. She was shocked to find they had been defeated just hours ago, and watched the Superman fight carefully. His death waqs a great blow to her heart. She had always admired those who fought to protect a world that often didnt care for them.

On November 25th, 2012, a young girl named Koneko became Knives, and began the fight to keep peace.

Personality: Koneko is very bouncy, a little sadistic and very bloodthirsty, until you take off her mask. She's actually extremely shy and cannot face the world without it. If someone attempts to remove it, she will go berserk.

Skills:
Melee Attack - Level 2 (28)
Stealth - Level 2 (12)

Character attributes (powers/characteristics):
Features 2 (10) - Koneko has the ears and tail of a cat
Shift 1 (10) - Koneko, as part of her ancestry, has the ability to shift between this world and the spiritual one. She can maintain this for short times, and transition is based on reaction speed. Overuse causes exhaustion and pain.
Enhanced Senses [Hearing] 2 (10) - Koneko has extremely good hearing. Not only can she hear most frequencies from large distances, but she can discern what noises are of importance

Character weaknesses:
Extremely Shy (3) - She cannot operate without her mask, though it is not obvious until it is removed
Uneducated (2) - Has trouble understanding things, makes her naive and easily confused.
Stubborn (3) - Because of her jacket, which she refuses to remove, she has trouble opening doors, cannot hold things well and has zero use of her fingers

Stats:
Body - 12
Intelligence - 3
Soul - 3


Spoiler for the killer queen:

Monday, May 4, 2009



Real Name: Dare Zor-L or Darren Starr
Alias: Equinox
Age: 18
Gender: male
Height: 69 cm
Weight: 26.1 Kilos

Bio: Dare's life began when his mother, the famous Kryptonian powerhouse Powergirl was magically impregnated. OMG It's a virgin mary jesus moment >_< (kidding)
From birth onwards, he began to age extremely rapidly, gained superpowers, and set off on his own to seek his heroic fortune...
Or so the papers claim. In truth, Equinox was barely kryptonian. He couldn't fly, had no abnormal strengths, no powers to speak of...except for absorption. Be it electrical, heat, even solar, the infant Darren Starr would gorge himself on any energy surplus in the vicinity. At first, this was seen as nothing but a nuisance...until one day he drained the powers of his uncle, Kal-L, to the brink of death. Though Superman was more than willing to forgive and forget, as no permanent harm had been done to the titan, Batman strongly disagreed. As he saw things, if the child were given the chance to grow and to master it's power fully, it'd be either the greatest hero the Earth had ever seen, or the key to the demise of every member of the Justice League.
Eventually, Powergirl, who was impregnated with the child against her will as it was, was brought to agree with his position, and the two began to plot the child's disappearance. Luckily, ever since it had drain Superman it had begun to age at a fantastic rate. Batman drugged the child, leaked a cover story that "Equinox" had gone off to live the Superman legacy, and gave the child to former superhero Black Lightning, not only for training, but so the energy-manipulator could partially seal off his powers, until such a time when he could control them. Disliking the situation immensely, Darren quickly made his escape. Not a mile from his foster father's house, he had an "altercation" with a drunken driver, and thanks to his powers being partially sealed, was thrown off a bridge.
This was when the boy's true power finally manifested it's true form. Riding on a stream of electro-magnetism, Darren flew to a safe, soft drop onto the forest floor below. He soon found that he no longer felt hunger or thirst as long as the Sun shone overhead, and that after an enjoyable meal of telephone pole he could out-wrestle most local wolves.
He also found he no longer aged faster than the normal rate, and in fact had looked the same exact way for over a decade.
After one day stumbling upon a cabin and hearing of Superman's final death, he decided to take up his uncle's mantle.

Personality: Very childish due to his past without a central family. Tends to be split between helping those in need and having a good time.

Character attributes (powers/characteristics):
Energy Drain: absorbs excess electrical energy from the environment to fuel his other abilities. Lvl 1(10pts)

Flight: uses drained electricity to create currents of electromagnetism. He then rides the stream. Lvl 1(10pts)

Energy attack: can electrify his body and shoot bolts of lightning from his fingertips, so long as he has recently drained electricity. lvl 1(20pts)

Skills:
lvl 3 animal training-kanines (6pts
lvl 3 wilderness survival-forest (6pts)
lvl 3 wilderness tracking-forest (6pts)
lvl 1 unarmed attack (16pts)
lvl 1 seduction-female (6pts)

Character weaknesses:

-Dependent lvl 1: needs electricity
-Depndent lvl 1: can also use solar energy (has less effect than electricity though)
-Bane lvl 3: non-yellow sunlight
-Bane lvl 3: Water (lose all attributes)
-Bane lvl 3: Kryptonite (lose all attributes, 60 points/round of exposure)

Stats:
Body- 8pts, lvl 10
Intelligence- 8pts, lvl 4
Soul- 6pts, lvl 3


Spoiler:
Real Name: Edward-Ol
Alias: The Kandorian Alchemist
Hero experience: rookie
Age: 19
Gender: Male
Height: 5' 10"
Weight: 185 lb
Appearence:
Spoiler for my appearance:


Personality: Edward is reclusive an it's hard to gain his trust but he won't stop to help people in need.

Skills:
Wilderness survival Lv 5 (10pts)
Physical Sciences Lv 1 (10pts)
unarmed attack Lv 1 (16pts)
occult Lv 1 (4pts)

Character attributes (powers/characteristics):
Transmutation Lv 2 (General alchemy) (30pts)

Character weaknesses:
Bane- Kryptonite Green slowly poisons my character
Bane- Kryptonite Purple slowly poisons my character as well
Bane- Kryptonite Black splits character into a 100% pure person and a 100% Corrupt corrupt person
Nemesis- Caleb York may actively try to harm the Edward-Ol and/or
interferes frequently.
Phobia- large bodies of water after a traumatic incident Edward is scared of them

Stats:
Body-4
Intelligence- 6
Soul- 5

here's part one of my Bio
Spoiler:
My name is Edward-Ol son of Bor-Ol and Stacey Brionne, and this is the story of my origins....

My father Bor-Ol was a Staff Sergeant in the Citizen Patrol Corps (CPC) on Kandor the last city of Krypton which is located in the Fortress of Solitude until Superman can figure out how to free the people from the dimensional prison.
Spoiler for Kandor:

When Superman started to neglect Kandor things in the realm turned bad pollution was everywhere the non-kryptonians were blamed and rounded up and sent to ghettos in the outskirts of the city not given any of the rights that kryptonians where given. Bor-Ol could not stand to see the injustice that was happening to them so he left the bottle Kandor was contained in through means of an invention made by the Cyborg that used to terrorize their people when they where trapped in the phantom zone and came to the real world.

now the reason why Kandorians don't come to the real world is because there bodies can't take all the infections and also because they come out of it 2-inches tall so most die very shortly after leaving but Bor-Ol's CPC suit was able to keep him alive and being a Kryptonian Bor-Ol was able to absorb the yellow suns rays and gained powers like superman and flew off on his search for the man of steel in hopes bringing him back to kandor and revitalizing the once majestic city.

As he was 2 inches tall his powers were scaled back and he could only fly a few meters off the ground and at a rate of 50kph so it took him a few days to reach the America's.

When he one day stopped to camp on window sill in a modern castle located in northern parts of Canada he was caught with alchemy by Caleb York. Caleb brought the little man to his mistress, Stacey Brionne the last in a line of lost british royalty dating back to her great ancestor Godfrey of Brionne, Count of Brionne who had learned the ancient arts of alchemy which was passed down to each generation.
Spoiler for Stacy Brionne's Canadian Castle:


Bor-El pleaded with Stacey to make him normal size and told her of his story and his plight. Stacey being sympathetic told Bor-Ol she could but it would take time and much research because as far as she knew human alchemy didn't work but because Bor-Ol was Kryptonian there might be something she could do Bor-Ol agreed to stay and be studied until his body was returned to normal size. It took Stacey 3 years to return Bor-Ol to his original size after figuring of nothing else but a grow/shrink ray she called her childhood friend Lex Luthor who's parents knew the Brionne's and became good friends with. she a sample of Bor-Ol's DNA to Lex for a grow/shrink ray; Lex agreed and the trade was made and Bor-Ol was turned back to a normal human size, during which time the two fell madly in love with each other, and when Bor-Ol returned to normal size they consumated there love and got married by Caleb York.

Three months later my mother found herself to be pregnant and her and Bor-Ol rejoiced, while Caleb became more and more jealous of the love he wanted from my mom but could never receive. It was at that time that he tried to tear the two apart by reminding my father of his quest to find Superman.

My father remembered and was ridden with guilt that while he was enjoying himself with his new bride and the mother of his unborn child, the people of Kandor were still suffering. So he set out to find super man Promising his wife that he would come back for one week each month to be with her and to love her, my mother begrudgingly accepted this and my father went off on his journey.

Months went by and my father had no luck in finding the Superman who was Off planet helping the Lantern Corp fight in the A15 sector of the galaxy from the Kvelian warlords, and true to his word my father returned to the castle once a month for a week to be with my mother.

It was during one of these visits that Caleb, now obsessed with breaking my parents apart had secretly discovered how to alchemize Yellow kryptonite and secretly embedded it in my father's armor, thus slowly draining away and permanently taking away my Fathers powers. My father who had never heard about the affects of kryptonite went on as normal and lost his powers over the Atlantic Ocean and drowned because he didn't know how to swim. His body was found by an oil rig 7 months later.

When my Mother found out I was already born and 8 months old and my father was there when I was born but my Mother was deeply devastated by this and devoted every moment not caring for me was devoted on researching how to bring my father back to life.

Then when I was Three, Caleb had finally had enough not being able to break my parents apart even when one was dead had driven him insane and so he killed my mother and destroyed the castle with me in it using an ancient and forbidden form of alchemy.


Well if I make a character I make it right dude and here's part 2 of my Bio
Spoiler:
I was severely injured when a nice young girl from a nearby village found me and saw that I was close to dying and brought me back to the house where her and her parents lived so I could at least be comfortable in my last moments of life. but thanks to my half Kryptonian blood and the healing power of the sun I miracuously survived and lived with them and they treated me as their own son, those were the happy times.

But when I was 10 Caleb now a full-fledged Grand master alchemist found out I was still alive came back to finish the job and killed the family and was about to kill me when a mysterious man came and saved me. After being severely hurt Caleb swore that he'd return and fled the scene.

Scared and shocked from the loss of my second family I turned and followed the man as he walked away and when I asked who he was he said he was Gregory Brionne, my self-imposed exiled uncle who was in the area and only saved me by chance when he heard the explosion.

Now seeing as he was my only family left I followed him and traveled with him learning alchemy and helping those we met.
until I fell into lake superior at age 15 when we were helping a fisherman fix his Boat which had sprung a small leak in a place not easily reached on the boat, now lake Superior which was filled with mutated fish and that scarred me a lot from that day on I was scared of large bodies of water after which I was taken to the hospital for 3 days for observation to see if I had any infections or mutations from the lake

We began our travels again helping those in need for two more years until we encountered Caleb again me and my uncle fought him with our alchemy and he fought back with his it was an epic battle of epic proportions which ended in caleb dead even though we never found the body and my uncle severely injured I went over to where he lay and he said "in all these years I've never told anyone about myself and I figured before I died at least one person should know about me" and these were his words:

I was born Gregory Archival Brionne the 3rd son of Michael Orion Brionne and Bethany Ignatious Brionne at the age of nine I began my training in the arts of alchemy being among the last of the ancient Brionne I took great pride in my heritage and at the same time I kept it my deepest secret for if the world finds out about the Brionne's still in existence the British empire will hunt us down to keep the secret that could destroy the monarchy from ever reaching the light of day.

at the age of thirteen I became an adept at alchemy in the same year my only sibling Stacey Ursula Brionne I loved being a big brother and enjoyed watching her grow up through the years.

At the age of 18 I obtained the title Master Alchemist and was charged with the task of going out into the world and finding a wife so I could continue the Brionne line. so I traveled across the land for four years and met the love of my life and future wife Jennifer Conrad in Minnesota while repairing a broken down barn after a big storm it was love at first sight, six months later we were happily married and I took her to the castle to meet my parents who were ecstatic to meet her.

Shortly after me and Jennifer moved into the castle she became pregnant and we all rejoiced at the prospect of new life I had written 3 research papers that were widely known in the occult world under the pen name John Guilding and Stacey had started to learn Alchemy things were going great.

Until one day my Identity was found out by a man named Steven York, an officer of the British empire and head of MI-13 the Magic and Occult Investigation office when my paper on alchemy and it's convention uses in modern times it reminded him of the alchemy worked by the thought to be extinct Brionne family. Upon further inspection of the paper he decided it was almost exactly the same as the Brionne style alchemy and was extremely worried that if it was the Brionne family that they could reveal the secret that would bring down the empire and thousands of years of history.

So he gathered his men and went to Canada to find the Author of the paper. He also brought along his only son Caleb York who was an Infant at the time seeing as Caleb's mother had passed away shortly after birth.

When they arrived in Canada they quickly found the location of the castle and the names of the Occupants names. Shocked to find out that there were still Brionne's alive, Steven quickly armed his men for combat with alchemists and they stormed the castle.

My parents now in there early 50's made my sister and pregnant wife hide in the secret subbasement while us three fought off the invaders.

here's the third and final part of my bio (even though it was over 5000 characters long)
Spoiler:
During the battle mother and father were severly injured and died after we took out about 3/4 of Steven's men I finished off the remaining fourth until it was just me and Steven left in the castle. We stared each other down for a long time trying to get the one up on each other.

My wife after such a long silence decided to check if the battle was over. she exited the subbasement and walked threw the eerily quite castle and ended up on the opposite side of me behind Steven. When he heard foot steps behind him Steven immediately turned around and starts shooting and before I can do anything I see my wife and unborn child shot down before my eyes.

In rage I converted the stone in the floor into spikes and skewered Steven into several pieces then I dropped to my knees and started to cry over the body of my dead wife and unborn child. I cried for hours, eventually Stacey came back up and me and her buried the bodies of our parents and my wife in the family cemetery and the bodies of our enemies we buried in the forest.

As for the infant left behind by Steven we took him in and raised him as our ward when stacey was 15 and now longer needed me to learn alchemy from I left the castle that had too many bad memories for me and I went on a quest to help people so I could face my wife and unborn child in the afterlife with a clear conscious.

years later when I heard that stacey had died I decided to return to the castle and pay homage to her grave and then destroy that accursed castle so that the secrets of the Brionne style alchemy died with me.

when I got there however I found the castle in ruins and Stacey's body dead and maimed I don't know for how long I cried after that but when I stopped I heard a young girls voice nearby and went over to see what it was when I peered in the bushes and saw a small girl picking up a small badly injured boy that bore a striking resembolance to Stacey and figured that it was my young nephew, now I couldn't jst go take the boy in I had no idea of how to take care of a child so for the next 7 or so years I looked after the child from far away while he was raised by another family until Caleb came seeking to kill you and I stepped in and you know the rest Edward.

After these words my uncle Gregory died and I decided to head back to the destroyed castle with his body to bury him with the rest of my family.

when I got there I found that the subbasement was still there and barely damaged so I rested there for the night and the next day I buried my Uncle in between his wife and my mother and I went back to the subbasement and look at my mom's old notes, and diaries and learned of my father Bor-Ol and my Kandorian heritage I spent a total of threes days just looking through books of notes and then I found our genology book which was most interesting because according to the book I was an indirect descendant to Jesus of Nazereth one of the most well known alchemist's with his most famous alchemy the water into wine trick.

After reading through all I wished to read I headed off to metropolis to continue my father's quest and learn more about myself and my Kryptonian powers. on my journey I ended up in Gotham and met Batman while fighting the joker who was robbing Gotham's banks of all their Gold Bullion.

During the battle some of my Kryptonian DNA activated and my eyes started to emit lasers which I could not stop unless I closed my eyes. After the battle Batman had me come to his Bat cave and made me a Pocket-watch that emitted red sun rays to surpress my Kryptonian powers until I was mature and could handle them.

After I left gotham I headed onwards to Metropolis but on my way I was attacked by Caleb York who I thought was dead, he had learned black magic and me and him duked it out my alchemy versus his magic it lasted for 2 hours when finally Caleb played his last trump which was a spell that would not only kill me but erase the last 13 generations of my family from existence. but as he was casting his spell the Anti-monitor came and decided to destroy our universe and so Caleb's spell backfired and instead of us dying we were teleported to this universe where Kryptonians and humans have no children together, a world where Superman was dead both caleb and I were in no shape to continue fighting so we both retreated to treat our wounds.
Spoiler for the Anti-monitor:

I ended up back at the Bat cave in Gotham where Batman treated my wounds after which we talked about what had happened and what to do next. Batman said that the man of steel would one day return and that I should go to Metropolis to fill in for Superman until he returns and that I didn't need the watch anymore because in this universe my Human DNA was dominate and so my powers remained dormant for now....

So I headed to Metropolis this time unimpeded by Caleb to take Superman's place until his return so I can ask him to return Kandor to it's former glory and so that my father Bor-Ol can finally rest in peace.


Spoiler for St. Peter:

Real Name: Harry Birmingham
Alias: Ice Blitz
Age: 14
Gender: Male
Height: 6'3
Weight: 140 LB
Appearence:
Superhero -
Spoiler:




Normal -


Bio:
Spoiler:


Harry was born in a normal, suburban sector near New York. Living a basic sheltered normal life, Harry did normal kid things. He rode his bike, he went to school, and he made alot of friends. It wasn't the best life, but it was a pretty good one. Harry wasn't anything special and nothing special happened to him..... until that happened.

One day coming from school, Harry had noticed something odd was with his home. The front door was unlocked, and the lights were off. His parents were usually home at that time, so Harry as a curious child went forth into the darkened house. He should of went back. Harry knew that, but it was too late.

Peering into the darkness of his home, Harry saw a gruesome scene. His parents, both of them, were dead. Disembodied, mutilated, burned excessively, skewered, and finally staked on the wall, his parents hung as various ornaments of terror. And in the middle of that, was the criminal.

An escape serial killer gone wild, the man had did that to his parents. Unable to speak, Harry stood there. Unable to close his eyes, he just stood there. Unable to understand, he was scared. No, he was more then scared. He was terrified. His life was just shattered, no, it was completely taken from him and destroyed. And the man responsible came towards Harry, willing to finish the job. Smiling a demented smile, the man came to Harry.

He was unsure at that time. Harry was unsure about everything. Unsure of his future. Unsure of his emotions. Unsure of his survival. And in the midst of all of that terror, that emotion, that man, he ran.......

He ran as far as he could. As fast as he could. As long as he could. Harry just ran. He didn't even notice how fast he ran. He couldn't have, as his eyes were closed, shut with tears.

(15 years later)

Harry was sitting in a cafe. It was the usual time of the day. Lunch break. He would usually take a nice burger and a cup of joe then head back to work. He had a job at a law firm. The pay was ok, but the workers were not so well. Eggheads, all of them. Speaking in a different language every day. It was hard enough to keep his job. The only thing that helped him was a dictionary. Working as the equipment manager didn't help either. He just usually put items up, stocked shelves full of papers, and other stuff.

Sitting back, Harry let his eyes drift to the tv. On it was the same news. Superman has died. That news was so old now. But the masses couldn't get over it. The man in steel, the hero of justice, bah. If he was a real hero, he would of stopped crime a long time ago. Superheros don't fight regular criminals, it's always a supervillain. What happens to the regular joes? How about their needs? Their fears? Clenching his fist, Harry was pissed. Superman didn't save him from that psycho. No one helped. All those years ago, and the man was never caught. What justice was there in that man? As far as Harry knew, there was none. Superheroes are overrated. What people need is.......

It dawned on him. He had powers. Sure, it was only his speed, but he had powers. Harry had forgotten after that incident. He had always believed that the power was connected to that incident. But, nevertheless, an idea came to Harry. Why not be a superhero? A better one than Superman. A superhero for the people. No fighting Lex Luthor or a comet from space, just a dude who stops crime when he sees it. Smiling, the man took off. He was going to the tailor. All superheroes needed a costume......



Personality: Harry is cynical, sarcastic, uncooperative, nonchalant about alot of things, and is very rude to all people. This makes many wonder how he's a superhero. But, at the same time, Harry isn't trying to become a regular superhero. He wants to become a superhero for the average joe. Someone who stands for the little man. No showing off, fighting aliens, and stuff like that. Just a guy who puts people in their place.

Skills:
Spoiler:

DRIVING Lvl 1: (4)
Cost: 4 Skill/Level
Relevant Stat: Body or Mind
Specializations: Big Rig (large tractor/trailer trucks), Car,
Motorcycle, Small Truck (vans, pick-ups, hicubes),
Tank
The ability to operate a powered ground vehicle. Skill checks
are only necessary in difficult situations such as performing vehicular
stunts, avoiding hazards, etc.


LAW Lvl 3: (18)
Cost: 6 Skill Points/Level
Relevant Stat: Mind
Specializations: Civil, Criminal, Customs, Family,
International, Political
Knowledge of legal procedure and practice. GMs may assume
that anyone with Level 3 or more has a license to practice law. In
addition to lawyers, many police officers, politicians, and
superbeings have the Law Skill at Level 1 or 2. All Specializations,
except International, are specific to one country or region only (for
example, “Japanese Criminal Law”).


UNARMED ATTACK Lvl 1: (16)
Cost: 16 Skill Points/Level
Relevant Stat: None (uses Attack Combat Value)
Specializations: Strikes, Holds, Throws, Grappling
The ability to attack without weapons. This is an Attack
Combat Skill


MANAGEMENT AND ADMINISTRATION Lvl 1: (2)
Cost: 2 Skill Point/Level
Relevant Stat: Mind
Specializations: Accounting, Banking, Executive, Fraud,
Government, Marketing, Small Business
The ability to organize, run, and understand part or all of an
organization (such as a business, government, or association). For
mercenary or superhero groups or private detectives, this Skill is
useful for locating new employees.



Character attributes (powers/characteristics):
Spoiler:

Molecular Acceleration Lvl 2 (15) - This works like speed, but I wanted to have an explanation for his speed. Harry uses this power by absorbing all of the heat in the environment he is in. This allows him to use that heat to accelerate his molecules and thus gain super speed. The power also leaves a trail of ice and frost where ever he goes and sometimes on him. That's how he got his superhero name.

Combat Techniques Lvl 1 (15) -
Techniques Known:
Spoiler:

Lightning Reflexes - The character reacts quickly in combat and frequently outmanoeuvres opponents. Each time this technique is selected, the character gains +5 to all his or her Initiative rolls.

Block ranged attack (max level 1) - Under normal circumstances, a character cannot use a Block against a ranged attack. With this technique, a character gains this defensive option.





Character weaknesses:

ACHILLES HEEL - Ice/cold
As Harry absorbs heat to power up, it makes him vulnerable to any cold or chilling attacks. This is because with his high capacity for heat, it decreases his capacity for cold. This can be a crutch if Harry fights the wrong person.

+2 BP The attack form is uncommon.

ACTIVATION TIME
As harry needs to absorb heat, it takes him a good couple of seconds to gather the adequate amount of heat needed to start. But, as he absorbs heat, he can still continue if he is attacked midway through the process.

+1 BP

BACKLASH - overheat
Since harry stores a buttload of heat in his body, it can sometimes backfire on him if he loses concentration. This causes his body to start burning up inside. His bones will start heating, his muscles feeling on fire. This is very painful to go through, and can be crippling in a fight.

+2 BP The backlash occurs if the character fails the check by 3 or more.


BANE - Cold/Ice
+2 BP The Bane causes moderate damage (40 points/round of exposure). (or loses 50% of power based attribute uses)

CONCENTRATION
2 BP The Attribute requires intense concentration. The character
can move at a slow speed and talk with others while using the
Attribute, but cannot perform any complex actions or use any
other Attribute.

DETECTABLE - Heat radiating/a slight glow/cold near area around him.
2 BP The Attribute’s use can be detected using 3-5 methods.


NOT SO TOUGH - Weakened ability to take hits.
2 BP The character’s Health Points are decreased by 20 Points.


PHOBIA - Fear of moderate amounts of blood/knifes/dead people
2 BP The character has a moderate phobia or one that is encountered frequently.


RECURRING NIGHTMARES
3 BP The nightmares occur constantly and have a severe effect on
the character’s lifestyle.

VULNERABILITY - cold environments
2 BP The character’s accessible Attribute Levels all drop by up to 6 Levels when affected by the Vulnerability.

Stats:
Body- 8 (16)
Intelligence- 5 (10)
Soul- 3 (6)


Spoiler for emperor of time:
Real Name: Kon-El
Alias: Superboy
Hero experience: Rookie
Age: 16
Gender: Male
Height: 5' 11"
Weight: 170 lbs
Appearence: He is a boy with black hair and blue eyes who is the splitting image of Superman back when he was the same age and Superboy always wear his costume at all times.

Bio:
Spoiler:
Superboy was born on a different dimension of the planet Krypton 50 years ago. After his parents rescue him and sent him off planet by teleporting him. The planet was consumed by it sun which made it impossible for Kryptonite to affect him since every piece of it was destroyed completely. Then on Earth a loving family named Jerry and Naomi Kent adopted him after finding him in the forest and name him Clark Kent since they were big Superman fans since Superman was only a comic book hero in this dimension and they loved him dearly like a actual son and for some reason he was powerless until his 16th birthday where the Halley comet made his powers activated for the first time.

Then suddenly Superman came through a portal and help Superboy destroy a hurricane but was only able to rescue him against a powerful entity that destroys Superboy world by using anti matter and anti engery with Superman barely able in saving him by going back through the portal in time. Then Superboy and Superman and others fought the entity and destroy him but due to Superboy inexperience, when the entity dies a side effect of it causes him to be stuck in a pocket dimension and frozen for the next 34 years which during that time all the remaining dimensions combine causing Superman to forget him and became younger and weaker in power and weaker to magic too but it didn't affect Superboy since he was stuck in the pocket dimension and thus stay the same in power. But the power unleashed when Superman fought and died caused a rip in the pocket dimension that Superboy was stuck in which frees the frozen Superboy from that dimension except he still 16 and now has powers too and now Superboy shall be a sucessor to Superman who is his comic book hero and saved his life against the entity and fight crime in his name as well.



Personality: He is a good boy who lives on the street since he has no money or family.
Skills:
Street Sense Level 2 (8)
Unarmed Attack Level 1 (16)
Unarmed Defense Level 1 (16)
Character attributes (powers/characteristics):
Invulnerability Level 1 (10)
Speed Level 1 (10)
Super-Strength Level 1 (10)
Character weaknesses:
Bane Due to his higher magic resistance compare to other Kryptonians he is only slightly fazed by magic. (1)
Inept Attack Level 3 He still learning how to fight without Superman help. (9)
Inept Defense Level 3 He still learning how to fight without Superman help. (6)
Phobia Level 1 Has a phobia of anyone with anti matter or anti energy powers. (1)
Recurring Nightmares Level 3 Still has nightmares every night about when his home planet blew up since he misses them all dearly. (3)
Special Requirement He depowers way faster than any other Kryptonians when he doesn't have a yellow sun to absorb solar energy from. (3)
Wanted Level 1 Since he has to steal food to survived. (1)

Stats:
Body- 7 (14)
Intelligence- 4 (8)
Soul- 4 (8)


Spoiler:
Real Name: Jadie Duncan
Alias: Witch Phantom
Age: 17
Gender: Female
Height: 5’0
Weight: 120
Appearence:
Normal:
Spoiler:
Superhero
Spoiler:
Bio:
Spoiler:
Jadie came from a prestigious family and went to a private school. Her father was a doctor and her mother was a geneticist. The father was a health freak, because he made sure that his family was in tip top shape, thus he made them eat healthy foods, exercise, and take daily supplement. The mother was a kind soul, who advised Jadie through her life, good and bad. However, Jadie hardly get to see her parents because her father was always on call, and her mother was mostly in her lab doing reserearch.

Jadie tried to fulfill her parent’s unspoken expectation, but it was no use. She didn’t have the brains like her parents had. To vent her stress, she often practiced gymnastic in her home. She loved the feeling of “flying” through the air on the mat with the beat of the music. She dreamed that someday she could go the Olympics someday. She could always imagine the audience clapping and giving her a standing ovation for her from her impressive techniques. However, she knew it could never be because she knew that there was no future there when her parents didn’t support her.

One morning, after a good stress reliever of gymnastic, Jadie entered the house. She saw pills on the kitchen table, and assumed that her father had left supplement pills yet again. She took two of the pills and washed it down her throat with water. It tasted unusual from the other pills, but she didn’t seem to mind. Her mother came into the kitchen and looked at the table. With horror, she looked at Jadie. Her mother shook her asking her what she did. Jadie was confused about what was happening. Her mother explained that those pills were not supplement pills, but proteins that alter the DNA structure. She was doing research on gene alteration and she was going to give to monkey specimens. With horror, Jadie dropped her glass to the floor. The father came into the kitchen, and the mother explained the situation. He quickly took her into his private clinic and did a thorough physical. Everything seemed fine, and Jadie didn’t feel anything wrong with her. However, her mother examined her DNA. As expected, her genes had altered. She didn’t know the effects, but the proof was there.

For the next couple months, her parents kept a close eye on her. Her mother tried to fix what she had done, but it was futile. Jadie went on with her daily life: school, social life, food, sleep,etc… Everything was fine and dandy until one night, she had a terrible nightmare of her parents dying. It was so horrible that she woke up with blanket of sweat. However, when she woke up, she wasn’t in her room anymore, but the room under her, the kitchen. Jadie must thought she must have slept walked, but from time to time, she kept waking up in the kitchen. She asked her parents, but they just said it must be the effects of the drug. Jadie wanted to make sure, so she recorded herself sleeping one night. When she watched the video the next morning, she was shocked. Jadie never opened the door out, but she somehow fell through her bed to the kitchen below.

Baffled, Jadie recorded multiple times to make sure, and it resulted the same. She knew she wasn’t human anymore, but something more. Jadie thought it was a sign that she was meant for more than just following her parent’s footsteps. Thus, she harnessed her new found ability and used it her own way. When she saw the new of Superman's death, Jadie was afraid that the world will start to lose hope for justice. Thus, she embarked to fill not her parent's shoes, but Superman's shoes in order to bring the chaos to its rightful place. She was going to be the next legacy next to Superman.


Personality: Jadie is very perky individual. She is very social and likes the justice. Thus with her ability, she likes to give the bad guys what they deserve.

Skills:
Spoiler:
ACROBATICS (LVL 3)
Cost: 12 Skill Points/Level
Relevant Stat: Body
Specializations: Balance, Flexibility, Jumps, Tumbling The ability to perform feats of agility with minimal chance for injury. Includes jumping, flipping, contorting, and reacting quickly.

ETIQUETTE (LVL 1)
Cost: 2 Skill Point/Level
Relevant Stat: Mind
Specializations: Lower Class, Middle Class, Upper Class
The knowledge of polite, proper, and inoffensive behaviour in
social settings.

CONTROLLED BREATHING (LVL 3)
Cost: 2 Skill Point/Level
Relevant Stat: Body or Soul
Specializations: Cyclic Breathing, Holding Breath, Slow Heart Rate
The ability to control respiratory functions in order to maximize breathing efficiency or to perform tricks such as “playing dead.”

MEDICAL (LVL 1)
Cost: 6 Skill Points/Level
Relevant Stat: Mind (sometimes Body)
Specializations: Acupuncture, Dentistry, Diagnosis,
Emergency Response, Homeopathy,
Pathology, Pharmacy, Surgery, Veterinary
Knowledge of how to heal the body. GMs may assume that
anyone with Level 3 or more has a license to practice medicine. A
typical general practitioner would Specialize in Diagnosis, while most
police officers or paramedics Specialize in Emergency Response.

WILDERNESS SURVIVAL (LVL 1)
Cost: 2 Skill Point/Level
Relevant Stat: Mind (sometimes Body)
Specializations: Aquatic, Arctic, Desert, Forest, Jungle,
Mountain, Plains
The ability to find food and shelter in the outdoors, to avoid
natural hazards, and to identify wild plants and animals.


Character attributes (powers/characteristics):
Spoiler:
Density Manipulation (Cost: 10) (LVL 2)
Highly Skilled (LVL 1)


Character weaknesses:
Spoiler:

Jadie can only phase as long as she can hold her breath. (Low weakness 1 BP)
Concentration – Jadie needs to know when she is phasing through an object (1 BP)
Famous – Jadie’s parents are famous for their work in research and medicine (2 BP)
Recurring Nightmares – Jadie has nightmares from time to time of a strange cloaked man attacking her causing her to phase in the middle of the night (2 BP)
Significant Other – Jadie’s family is her world, she would do anything to protect them (1 BP)
Stats:
Body- 9 (18)
Intelligence- 7 (14)
Soul- 4 (8)



__________________
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Spoiler for Click Spoiler for star wars geeks, OMF Angry mob and Roleplays.:

If you like roleplays then please check the ones in my spoiler.

The Onemanga Forum Angry mob
Spoiler:

Tekkaman Saber
Lala Doll
irving_clone619
Soupnazi
Kurapika


STAR WARS GEEKS!

Spoiler:
The Star Wars Geeks


Members list:

Luke (Ryu)
The Emperor (Ilesheya)
Darth Vader (Soupnazi)
Leia (Kiwichanroxu)
Obi-wan (Raijuu)
Jabba The Hutt (L Lawliet)
Revan (Tekkaman Saber)
Darth Bane (Go naruto Go)
Jango Fett (Shinigami)
Kit Fisto (arjay2813)
Hk-47 (Evilminion18)
Coran Horn (Ectheliontachio)
Chewbacca (Vaizard21)
Han Solo (lucaz)
Aalya Secura (SangreDelaRosa)
R2-D2 (XxfallensakuraxX)
Bobba Fett (Liar)


Spoiler for favorite forum quotes:
Quote:
Originally Posted by RhyssaFireheart View Post
So I caught up on the loooong thread.

Whoever suggested me for admin - what are you smoking?

Those who say that people don't spam for the 5k CT - you must be smoking the same thing the admin suggesters were.
  #3  
Old 05-16-2009, 08:08 PM
Tekkaman Saber's Avatar
Tekkaman Saber Tekkaman Saber is offline
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Join Date: Aug 2007
Location: ...Behind you kekeke
Posts: 5,198
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Tekkas extra info

spare character points
Spoiler:
Ugh I need to recount the points >_>


Original powers (these can only be used by the powers owner)
__________________
Newbie Help:The Great Big Guide To EverythingOne Manga Forum RulesIf You Need Any Help

Thanks Budd-san for making me this awesome sig!

Spoiler for Click Spoiler for star wars geeks, OMF Angry mob and Roleplays.:

If you like roleplays then please check the ones in my spoiler.

The Onemanga Forum Angry mob
Spoiler:

Tekkaman Saber
Lala Doll
irving_clone619
Soupnazi
Kurapika


STAR WARS GEEKS!

Spoiler:
The Star Wars Geeks


Members list:

Luke (Ryu)
The Emperor (Ilesheya)
Darth Vader (Soupnazi)
Leia (Kiwichanroxu)
Obi-wan (Raijuu)
Jabba The Hutt (L Lawliet)
Revan (Tekkaman Saber)
Darth Bane (Go naruto Go)
Jango Fett (Shinigami)
Kit Fisto (arjay2813)
Hk-47 (Evilminion18)
Coran Horn (Ectheliontachio)
Chewbacca (Vaizard21)
Han Solo (lucaz)
Aalya Secura (SangreDelaRosa)
R2-D2 (XxfallensakuraxX)
Bobba Fett (Liar)


Spoiler for favorite forum quotes:
Quote:
Originally Posted by RhyssaFireheart View Post
So I caught up on the loooong thread.

Whoever suggested me for admin - what are you smoking?

Those who say that people don't spam for the 5k CT - you must be smoking the same thing the admin suggesters were.
  #4  
Old 05-16-2009, 09:06 PM
Emperor Time's Avatar
Emperor Time Emperor Time is offline
Member
 
Join Date: Oct 2008
Posts: 1,240
Default

Cool it not locked anymore.
__________________
Spoiler:
" The Religion of boobs (I'm a member!) "
  #5  
Old 05-16-2009, 09:09 PM
MaFia.wire's Avatar
MaFia.wire MaFia.wire is offline
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Join Date: Oct 2008
Location: Please be Gentle
Posts: 483
Default

i wonder why it was locked .....
__________________

"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -- how passionately I hate them!"
Spoiler for Quote by Albert Einstein.:

"A human being is a part of a whole, called by us _universe_ , a part limited in time and space. He experiences himself, his thoughts and feelings as something separated from the rest... a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace all living creatures and the whole of nature in its beauty."

  #6  
Old 05-16-2009, 09:17 PM
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Tekkaman Saber Tekkaman Saber is offline
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Join Date: Aug 2007
Location: ...Behind you kekeke
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Check the last post in the last thread.
__________________
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Thanks Budd-san for making me this awesome sig!

Spoiler for Click Spoiler for star wars geeks, OMF Angry mob and Roleplays.:

If you like roleplays then please check the ones in my spoiler.

The Onemanga Forum Angry mob
Spoiler:

Tekkaman Saber
Lala Doll
irving_clone619
Soupnazi
Kurapika


STAR WARS GEEKS!

Spoiler:
The Star Wars Geeks


Members list:

Luke (Ryu)
The Emperor (Ilesheya)
Darth Vader (Soupnazi)
Leia (Kiwichanroxu)
Obi-wan (Raijuu)
Jabba The Hutt (L Lawliet)
Revan (Tekkaman Saber)
Darth Bane (Go naruto Go)
Jango Fett (Shinigami)
Kit Fisto (arjay2813)
Hk-47 (Evilminion18)
Coran Horn (Ectheliontachio)
Chewbacca (Vaizard21)
Han Solo (lucaz)
Aalya Secura (SangreDelaRosa)
R2-D2 (XxfallensakuraxX)
Bobba Fett (Liar)


Spoiler for favorite forum quotes:
Quote:
Originally Posted by RhyssaFireheart View Post
So I caught up on the loooong thread.

Whoever suggested me for admin - what are you smoking?

Those who say that people don't spam for the 5k CT - you must be smoking the same thing the admin suggesters were.
  #7  
Old 05-16-2009, 09:29 PM
MaFia.wire's Avatar
MaFia.wire MaFia.wire is offline
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Join Date: Oct 2008
Location: Please be Gentle
Posts: 483
Default

oke sir. ill do that .
__________________

"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -- how passionately I hate them!"
Spoiler for Quote by Albert Einstein.:

"A human being is a part of a whole, called by us _universe_ , a part limited in time and space. He experiences himself, his thoughts and feelings as something separated from the rest... a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace all living creatures and the whole of nature in its beauty."

  #8  
Old 05-16-2009, 09:52 PM
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Dragonchief Dragonchief is offline
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Join Date: Jan 2009
Location: Right there! you just missed me...
Posts: 40
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Sorry I didnt let anything hear fom me... I will still join this rp (even if it kills me! ) Kidding...

Still dont get the stat/skill points. I read that explanation a million times but I cant get it (maybe not something for an 11 year old to get...). Please if Tekk could bring up a little more patience I will.... Da** been to serious the past few minutes!! >.< EXPLAIN AND LEMME JOIN!! XD XD XD XD XD
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  #9  
Old 05-16-2009, 10:03 PM
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MaFia.wire MaFia.wire is offline
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Location: Please be Gentle
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Quote:
Originally Posted by Emperor Time View Post
Well if your 23 years old then it makes sense.
.... wait ... what makes sense if your 23 years old?
__________________

"Heroism on command, senseless violence, and all the loathsome nonsense that goes by the name of patriotism -- how passionately I hate them!"
Spoiler for Quote by Albert Einstein.:

"A human being is a part of a whole, called by us _universe_ , a part limited in time and space. He experiences himself, his thoughts and feelings as something separated from the rest... a kind of optical delusion of his consciousness. This delusion is a kind of prison for us, restricting us to our personal desires and to affection for a few persons nearest to us. Our task must be to free ourselves from this prison by widening our circle of compassion to embrace all living creatures and the whole of nature in its beauty."

  #10  
Old 05-16-2009, 10:03 PM
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Emperor Time Emperor Time is offline
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Join Date: Oct 2008
Posts: 1,240
Default

Well if your 23 years old then it makes sense.
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Spoiler:
" The Religion of boobs (I'm a member!) "
 

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