The year is 2004 and everything changed an entity known as Krona who sought to find the meaning behidn existence he put into motion a plan which upon completion would completly merge two different reality's into a single one.
The reality's in question was known as earth 616 and NEw earth, earth 616 was the hiome of heroes such as the x-men and avengers whereas New Earth was the home of the justice league.
Due to the two worlds suddenly becoming one, both sides automatically assumed that the other team of heroes were invaders from another reality, the two sides never reached a compromise because of this both sides of heroes ravaged the world with conflict and eventually they all died.
It is 100 years since then and the heroes of long ago are all but forgotten on the old battlefields artifacts of power are being found by the surviving members of humanity.
The forgotten powers are returning and with them a new war will begin.
For this rp you cannot play as the original version of a cannon hero but you can play as a character of your design with a power set you recieve randomly and be this alternate futures incarnation of the iconic hero/villain.
Though as a note just because a character turns out to be venom/captain america it does not mean that they will be good or bad liek the original
Spoiler for character sheet:
Name: your characters name goes here
Alias: leave blank for know
Gender: the sex of the character goes here
Age: Character age goes here, their are no limits or minimum but even to old can be a problem the same that to young can be.
Afilliation: leave blank for know
Appearence: your regular appearence goes here
Skills: any special skills, education, training your character has undergone goes here.
Power base: Who the power is based on (leave this blank)
Inventory: If you are carrying any special items then they go here.
Trophies: Basicly if you have won a battle against an npc/other character a trophy of your victory will go here to mark your achievement.
Powers: leave blank for know you will recieve a power set at random, the powers will be based on an existing cannon dc/marvel hero/villain
History: A short general history of your character can go here. (If you have a link to a past hero then it ill go herethe gm's will decide on this link)
Personality: some info about your characters personality should go here.
Name: Allan Gray
Alias:
Gender: Male
Age: 17
Afilliation:
Appearence:
Spoiler:
Skills: any special skills, education, training your character has undergone goes here.
Power base: NightCrawler
Inventory: ???
Trophies:
Powers: He has the ability to teleport himself, any clothing, and some additional mass through space. He does this by means of displacing himself through an alternate dimension briefly and reappearing in a desired location. He has been shown to be able to teleport distances of up to two miles (3 km) under optimal conditions, although it is at his extreme limit, and he can become severely fatigued if he tries to teleport that distance. In one case, however, he teleports somewhere over 50 miles (80 km).[22] He possesses a limited unconscious extrasensory "spatial awareness" ability which prevents him from teleporting into solid objects within his immediate vicinity, but this ability diminishes the farther the distance he teleports. Because teleporting into other solid matter would cause severe injury or death, he will only teleport to an area he is familiar with or that he can clearly see at the time or has seen in the past. His power automatically displaces liquids and gases when he "arrives". In addition to his ability to teleport, he's pretty proficient in hand to hand combat as well, and is very agile.
History: Your average High School student. He attended average classes, had an average girlfriend, average friends, and looked to have an average future. Until he found his latent powers...then he sought to become one of those masked vigilantes, just like in those comic books.
Personality: Average guy. He's pretty chill, carefree, funny and such but he can be sort of vain and sarcastic at times. Overall likeable person.
Spoiler for Locke:
And for the character I will be playing as.
Spoiler:
Name: Anderson Wade
Alias: AW 2.0.
Gender: Male.
Afilliation: The Government
Age: 36
Appearence: He's black. But died his hair a white blonde. He's tall and muscular. The wasteland is a boring place, but entertains himself with running and weightlifting. Giving him a good body. He dresses tidy, clean, plain clothes. One eye is cybernetic. Half of his face is metal, but they reconstructed skin over the top, however one half of his face is very cold. A give away. Same with one arm, his vital organs and both legs.
Skills: He's a fast runner and has incredible endurance, he can hold his breath for a long time and with all his muscles he's strong and can take a beating.
Power base: Cyborg
Inventory:
Trophies: Basicly if you have won a battle against an npc/other character a trophy of your victory will go here to mark your achievement.
Powers: His cybernetic eye can copy the designs of any weapon and then alter the metal implants in his arm to form the shape of that weapon.
History: Anderson was never a clever kid, he grew up playing sports, believing in power over brains. He believed power could get you anything you wanted in life as long as you had the most power, so he spent his life pushing his body to the extreme of human limits, just to have the most power. However he was caught in a massive pile up in his car at the young age of 31, metal forced and twisted into his body landing him in a wheelchair. His greatest fear. However a man in black came and offered Anderson the chance to "live again". A majority of the metal was still in Anderson's body, the metal was almost...keeping him alive, if it was removed he would bleed out and bleed to death. They were going to use the metal and make it not just stuff jammed into his body...but a part of his body. Part man, part machine.
Personality: He's all about power. All about proving himself. He hates the weak or the clever, he hates to take a back seat and he loves to fight and push his new body to its limits.
I'm making one at a time, so I can allow this one to die and make another to take his place later in the narrative.
Spoiler for Kirisaki:
Name: Jon Stewart (lol)
Alias: ...
Gender: Male
Age: 46
Affiliation:
Appearance: http://www.tvland.com/photogallery/p...on-Stewart.jpg
Skills: He is a very funny comedian often recognized as the famous Jon stewart. They also have the same name.
Power Base: Wolverine
Power: Can Heal most injuries (Nothing Major). Has Animal like senses and claws made of bones that can be sheathed or unsheathed at will. Since he just gained his abilities it hurts everytime he uses his bones claws and blood comes out as well. Over time they are starting to get less and less painful.
Inventory: A pen and notebook.
History: Was very popular and had many friends. He is a very funny and likable guy then they found out he had a brain tumor. He only had a week to live when his powers started up (Wolverine's healing) causing the tumor to stop affecting him but it is never completely gone. Because of this if his power disappeared then he would die from the tumor. His powers are always active though since it is constantly fighting the tumor.
Personality: A very likable guy but since his powers activated he would experience moodswings and even multiple personalities. This could be a cause of his ability since it actively affects his brain cells.
Fine now?
Spoiler for Emperor Time:
Name: Ben Johnson
Alias:
Gender: Male
Age: 20
Afilliation:
Appearence:
Spoiler:
Skills: After his powers manifested he decided to trained in martial arts and weapons use and became a pro in it use.
Power base: Deadpool
Inventory: Three swords and three guns too.
Trophies:
Powers: He was endowed with a superhuman regenerative healing factor by an accident that happen when he was a infant which show itself for the first time at 16 years old. And at 18 years old had a relationship with Death since he dead alot but was "Cursed with life" because of it which further increase his powers.
History: He was a college student at 16 years old when his powers first manifested and decided to used his powers to fight crimes and commit crimes too in order to help the world.
Personality: Serious and intellgent and a great tactician too. But his personality is starting to change from the power usage.
Spoiler for Tekkaman Saber:
Here are my two characters they are more hire tier but that is needed incase player trouble situations occur (lord forbid.)
Skills: She trained in medicine and surgery she is very talented when it comes to treating the sick and injured.
She loves to take mechanical objects apart and put them back together because of this whenever she creates a weapon/construct with her ring she creates every single part of the object from the inside out thus improving it.
Power base: Blue lantern power ring.
Powers:
Spoiler:
Blue Energy Conduit: The rings use Blue energy, supplied by a Power Battery which in most cases takes the form of blue light. The Blue energy of hope is a infallible connection to the universe. Hope is the most powerful of light, and thus the universe speaks through it. A Blue Power ring's, is possibly one of the most powerful weapons in the known universe, has the ability to affect and use fundamental forces of the known universe, including electromagnetic energies such as gravity, radiation, heat, light, and powerful blasts of concussive force. The ring can also create fields of force formed from an unknown energy that was bound by the users' will. The limitations of such use are the skill, knowledge and imagination of the user.
Blue Energy Blasts: The ring can be used to fire blasts of blue energy or create weapons such as projectiles of them. The ring can project beams of force powered by the will of the user. The weapons power is more an indication of the hope of the user.
Force-Field: The ring can create various forcefields of various sizes and shapes to protect the wearer and others around him. With the cosmic scope of a Blue Lantern's abilities, it is only natural that the power ring is designed for operation in space. The ring creates a force-field around the wearer, protecting him/her/it from the hazards of the void including filtration of stellar radiation and microscopic particulate matter which would ordinarily be fatal should the space debris strike the ring wielder at high speeds. An atmosphere appropriate to the ring wielder's biology is created inside the force-field, body temperature is maintained and waste products are removed. Gravitational stresses which could cause injury are stabilized for the ring wielder. Theoretically, a ring wielder could use the ring as his/her/its sole source of life support.
Energy Constructs: The ring can form constructs of blue energy. Unlike a Green Lantern Power Ring, The primary function of the Blue Power Ring will manifest its constructs in response to the targets specific psychosis. In this way the ring can remove the corruptive influence of the red flame of rage by infusing hope. Otherwise the ring is a weapon capable of transforming the wearer's thoughts into physical constructs through the wearer's mastery of hope. A Blue Lantern can create any particular items or construct that they can imagine as long as they have the mastery of hope necessary to conjure it into existence. The constructs are made out of blue energy, which is a tangible form of pure hope, and they exist only as long as a Blue Lantern is fueling it with their mastery of hope. Items created by the rings are not indestructible and are only as powerful as the inspired hope of the Blue Lantern creating them. The types of constructs usually reflects the ring wearer's personality.
Hope Empowerment: the Blue Lantern ring is unique in that its base of power, Hope, can be manipulated by the ring user. Being in direct range of the emotional aura of a blue lantern allows them to charge an outer power reserve, by the sheer hope of the lantern its power will remain constant. The empowerment extends to even the stellar reactions of stars, allowing one to reverse the age of a dying star to that of a relatively new born star. Solely empowered by the hope of the whole planets population who relied on it, in turn empowering the Blue Lantern who then collects and uses it for the purpose of transformation. The ability bypasses the need for ring energy expenditure. (needs to be in a meditative state for such a powerful act)
Rage Removal: If a subject has been infected with the red light of rage, a Blue Power Ring can create a vision of the subject's greatest hope to calm and heal them. In the case of John Stewart, it showed him a vision of being reunited with his dead wife Katma Tui. The process behind the removal is part spiritual and part medical. The infected goes through a cellular cleansing while the spiritual levels are analyzed and antitoxins are then administrated. When the spiritual connection is connected the blood production begins to increase. The end result releases those infected.
Flight: By the manipulation of anti-gravitons and directed molecular movement, the ring allows the user to fly at incredible speeds.
Wormholes & Spacial Warps: The power ring grants its wearer access to wormholes in space, enabling the ring wielder to rapidly cut time and distance needed for transport. Black holes can be navigated by experienced ring wielders. (she is not experienced enough yet)
Limited Cellular Regeneration: This ring has a limited ability to heal physical injuries and this seems to be a feature held over from the previous incarnations of the ring. Blue Lanterns can use the ring to repair minor injuries in himself or others.
Electromagnetic Scanning: The ring has a wide range of detection abilities based on the imagination of the user. If one can conceive of it, he can probably detect it. Magical effects like clairvoyance, seem to be beyond the scope of the ring. Most normal electromagnetic phenomena are within the range of the ring, including radio, television, infrared, ultraviolet, and high frequency band communications.
Universal Translator: Keeping in mind the myriad of worlds, life forms, and cultures throughout the cosmos, it is understandable why Guardians of Hope added a translation system to the power ring.
Material Alteration: The Blue Lantern's uniform is not made out of fabric. It is created by the Power Ring whenever the wearer wills to wear it. It automatically appears over the wearer's normal clothing, and vanishes when the wearer wills to return to their civilian attire. Most Blue Lantern wear similar uniforms that are programmed into the ring by default. However, each Blue Lantern is able to adjust their uniform to fit their own needs, personalities and whims.
Weakness
Recharge Protocol: The Ring needs to be recharged before every mission. Energy Interference: as the continuing power of the rings connection of "universal hope" it has a tendency to cause a form interference to other power sources. Willpower Symbiosis: Hope is the most powerful emotion in the emotional spectrum, but is nothing without willpower to enact it. In order for the blue power ring to function it needs the aura of green (willpower), otherwise it wont work
Inventory: Blue Lantern power ring.
Trophies: none
History: She was taken by the government at an early age her and her brother was taken by the government and exposed to horrendous experiments in order to try and "rediscover things about the human body" During the torments she suffered for years she was kept going by her hope one day when the experiments seemed worse than usual she was rescued a man in blue clothing came and rescued herself and her brother he said that her hope had acted liek a becon to lead him to them, he gave her a blue ring of power which was said to have once belonged to an Alien named Bro'Dee Walker.
The man was a member of a resistance group and from that day she fought alongside the group as a member of the blue lantern corps.
Personality: Shy, determined and optimistic.
Imagine it as a white/silver colour instead of red and black.
Skills: He has undergone alot of fighting during his time in the governments labs, ona daily basis he had to fight inorder to survive because of this he had to develop and perfect his own fighting style which he can use with brutal efficiency.
Power base: Symbiotes
Inventory: None
Trophies: None
Powers: The powers can only be used while mercy is assuming it's "suit form"
Spoiler:
Superhuman Strength: He is superhumanly strong and much stronger than Carnage, Spider-man and Venom combined. (can lift fifty tons)
Superhuman Speed: He can move or run at speeds greater than Spider Man, Venom or Carnage. (can just about outrun a gold medalist but not the flash, quicksilver, superman)
Superhuman Stamina: He can exert himself for at least 48 hours until fatigue impairs him.
Superhuman Agility: His agility is on par with spider man, venom and carnage.
Superhuman Reflexes: His reflexes is onpar with Carnage, Venom or Spider Man.
Superhuman Durability: He is much more resistant to injury than Venom or Carnage but still has the traditional symbiotes weaknesses but to a very minor degree.
Camouflage Capabilities: The symbiote is capable of mimicking the appearance of any form of clothing, camouflaging with its surroundings, and even mimicking other people.
Fleshy appendages: Mercy is able to create tentacles, bladed arms and other appendages inorder to harm/incapacitate foes.
Flight: Unlike other symbiotes Mercy cannot shoot webbing or stick to walls but it can fly at speeds up to 150 mph. By reforming it's fleshinto the form of wings.
Regenerative Healing Factor: His outer skin can quickly heal though if any damage is dealt internally he will have to get out of comabt and rest for several days inorder for mercy to heal him.
History: At a young age he and his sister was taken by the government and tested on, his sister was the subject of medical testing and he himself was the subject of weapons testing.... basicly people would point weapons at him or attempt to hunt him and see how much pain he could take.
On one incident a new item was being tested on him it was something called a symbiote it appeared liek a silver puddle on the floor but upon touching it the liquid merged with him.
Apparently it was a newborn and because of this it would constantly ask cain questions but it had a shy nature because of this it would not reveal itself as a symbiote until much later.
Eventually Cain alongside his sister was resuced from the facility and joined an organisation called totd after joining this organisation that cain and mercy learned that they could work together to do many strange things.
Personality:
Raziel is Compassionate he allways thinks of others before he does something for himself. Though he tends to have a gruff appearence which makes people unwary of him.
Mercy on the other hand is extremly curious it is constantly askingquestions of Raziel, it tends to appear as an extra head on cains shoulder and will often try to start conversations with new people.
Spoiler for Pitou:
this fine?
Spoiler:
Name: Katherine Anne Casey Alexandria Worthington IV Alias: leave blank for now Gender: Female Age: 24 Affiliation: leave blank for now Appearence: Short, blonde and thin. Built cute rather than beautiful. Has eyes so blue they can scare you Skills: Explosives, guns, knives Power base: Juggernaut Inventory: Two dozen assorted knives and a battered old Desert Eagle Trophies: Basicly if you have won a battle against an npc/other character a trophy of your victory will go here to mark your achievement. Powers: Immortality: Katherine is functionally immortal. Her aging process is completely halted and she is immune to the effects of all toxins, poisions, and diseases. She is also sustained by the mystical energies flowing through her body and has no need to eat, drink, or breathe.
History: Katherine made her name, rather than was given it. She gets her clean money through controlled demolitions, and her dirtier money through murder and less controlled demolitions. She tries to only target other crooks, though. She figures it means less time in hell. She eats like a glutton, despite not needing to. Personality: Katherine is a little fey. She often moves between thoughts mid-sentence, and is very absent minded. A little gullible. She tries to be nice whenever possible, unless your someone who needs blowing up.
Crap, already a doctor. give me a miute to change
Spoiler for Halfbaked1:
Name: Juanita Serano Alias: Gender: Female Age: 23 Afilliation: Appearence: Petite hispanic woman with long black hair and brown eyes Skills: Ex Marine, turned police officer. Skilled with firearms and military hand to hand skills Power base: White Martians, eg. Miss Martian Inventory: .45 cal pistol, 2 magazines, handcuffs, cel phone Trophies: Powers: White Martians have numerous superhuman powers, including great strength, flight, invisibility, telepathy, shape-changing, phase-shifting (sometimes called variable density) which allows them to be either invulnerably tough or completely immaterial, and "Martian vision", but they also share the Green Martians' vulnerability to fire. History: Juanita joined the marine corps when she graduated high school, she had to work twice as hard to succeed due to her small size. She fought like a tiger and grew in ferocity and strength. During her third tour in Iraq she barely survived an ambush that killed most of her platoon, but she did survive and managed to earn a citation for conspicuous gallantry. When Juanita was finally discharged she joined the police department of her home city and volunteered to work the toughest cases in the meanest areas. Personality: Juanita is dedicated and resourceful. She makes friends easy enough as long as they can handle her nearly brutal honesty.
Spoiler for Immortal:
well...I hope this works..It´s been ages since I last made a char
Spoiler:
Name: Nicol Bolas Alias: Gender: Male Age: Unknown Afilliation: Appearence:
Skills: Prodigy, member of Navy Seals, expert on all forms of close combat martial arts
Power base: Martian Manhunter
Inventory: Combat knife
Trophies:
Powers:
Spoiler:
Genetically Modified Martian Physiology: Martian Manhunter has been described as "the Swiss Army knife of superheroes." He possesses many of the powers of Superman. Note: Many, if not all of the Martian Manhunter's powers and abilities are common to members of his race, even if demonstration of such abilities has not been explicitly shown in a canonical resource. His powers come from his alien physiology. Born of Mars over a millenia ago, from a super advanced civilization, boasting advanced technology and genetic modifications over its people, the Martian Manhunter would appear to be a genetically modified being with incredible powers stemming from the changes made in his body. Whether this is their natural state or an advanced state given to only a few individuals is unknown. The Martian's physiology would seem to be composed of a complex molecular chain that resembles polymer bonds but with the ability to be altered at will. The Martian Manhunter can change his mass, color, relative shape, imitating even clothing if desired. The bio-polymer is extremely flexible, durable, incredibly strong for a biological material and apparently self-sustaining. No one has ever seen the Martian Manhunter eat, except for reasons of politeness or personal preference.
• Shape-Shifting, Malleability, Plasticity, Elongation: The most incredible of the powers of the Manhunter is the ability to shape-shift. He is able to literally control the molecular structure of his body's bio-polymer and make it resemble anything he wants. He can form clothing, weapons with nonmoving or nonfunctioning parts. There does not seem to be any limit to the number of people the Manhunter can imitate and has stood in as a double for many famous people. His ability to imitate people and their mannerisms has stood him in good stead for his disguises. He has recently been seen to shape-shift into the size and shape of a common house fly and to enormous sizes comparable to skyscrapers. He is also able to change colors.
• Invisibility: The Manhunter can cause the bio-polymers in his body to lose his ability to reflect light, rendering the Manhunter invisible to normal light and human sight. With more increased concentration, he can render himself completely invisible along the electromagnetic spectrum, including the infrared and the ultraviolet ranges of the spectrum. This invisibility does not affect every other sense and he could still be detected by touch.
• Phasing: No physical explanation of this power make sense except that it is an aspect of his psionic powers shifting his mass into another dimension or out of vibrational phase with other objects in this dimension.
• Superhuman Durability: The bio-morphic structure of the Manhunter's body allows him to absorb most kinetic energies such as bullets, shrapnel or flying debris easily. He can harden his bio-polymers by rebinding them and increase his durability to the point where he is nearly on par with Superman. Hazardous environments effect most of the time do not affect the Martian Manhunter or at the least significantly less than humans and he seems to recover from them nearly instantly due to his shape shifting. He has proven to be immune to all known human diseases, but no experimentation has been done to see what more advance viruses such as ebola or anthrax might have.
• Superhuman Strength: The Martian's superhuman strength comes from his plasmorphic structure formed from immensely long and complex molecular chains, augmented with his psionic and telekinetic abilities allowing him to lift incredible weights without these weights crumbling under the stress. The Martian has been seen lifting tankers out of the ocean for short distances, has helped tow the moon and even the planet itself together with Superman. By modifying the density of these bio-polymers, the Manhunter can make himself stronger by forcing the polymers into tighter bundles. At a rest state, the Manhunter can lift way over a 100,000 tons with ease at least. He is as nearly strong as Superman if not as strong when concentrating his bio-polymers.
• Superhuman Endurance: J'onn's endurance is just as formidable as his strength or invulnerability. He can operate under extreme conditions for an indeterminate period of time without showing signs of fatigue. The exact range of this power is unknown.
• Regeneration: The Martian Manhunter has shown amazing regenerative abilities. His regenerative abilities are so great that he has been able to completely regenerate from nothing but his severed hand, regenerate in moments from nothing than a puddle of green liquid and other moments that shown he has total control over his molecular structure.
• Flight: The Martian Manhunter flies by manipulation of gravitons (a subatomic particle associated with the force of gravity), manipulation of magnetic fields and control of his absolute molecular movement (a telekinetic effect). These combine to give him the ability to fly great distances with little fatigue and at great speed. He has been seen to fly at Mach 10 speeds (7690 mph) in the Earth's atmosphere. Speeds faster than this cause great environmental damage and are avoided unless absolutely necessary. His bio-polymorphic skin and overall toughness make these speeds bearable and cause him no injury. The Manhunter has also been seen to fly in space with no difficulty, and in space he can fly at speeds that has allowed him to keep up with the likes of Superman.
• Superhuman Speed: Either through flight or natural movement, the Martian Manhunter can maintain speed and reflexes far in excess to that of a standard Earth human. Like the power of flight, this is accomplished by manipulating the magnetic fields of energy surrounding his body, as well as ambient gravitational particles. Traditionally, J'onn only uses his superhuman speed while flying. He has admitted that he is not as fast as Superman but this can be argued as he has shown speed feats that is nearly at Superman's level, such as the speed necessary to fly around the earth destroying multiple targets around the planet in a second and managed to also save Kyle Rayner in the end. He can process thoughts, move, and react at super speed.
• Extrasensory Input: J'onn possesses nine different senses. One of these senses could account for instances of the Manhunter's perceived precognitive abilities.
• Longevity
• Super Hearing
• Super Breath: The ability to create hurricane force winds by blowing.
• Martian Vision: The actual nature of this power seems to vary depending on the reports. It has been seen to be a bolt of force, directed by the Manhunter's eyes causing considerable damage, he has shown that he could easily cause damage greater than 1000 lbs of TNT. It has also been seen to cause flammable objects to catch fire. The range of this power is also unknown but has been seen to be effective at ranges of 1000 feet and more. He can increase the power of his Martian Vision to levels that would even injure the likes of Superman, if he concentrates. It also grants J'onn the ability to see into other spectrums of light. J'onn can use his Martian vision to see the invisible. For example, upon their first meeting, J'onn's power allowed him to see past Gypsy's Metahuman camouflage ability; other effects unknown.
• Infared Vision
• X-Ray Vision
• Electro-Magnetic Spectrum Vision
• Telescopic Vision
• Microscopic Vision
• Heat Vision
• Telepathy: The Martian Manhunter is one of the strongest telepathic being in the Universe. He is able to read the mind of any human with no difficulties, assuming that human is not insane. He can even read their subconscious mind as well. He can scan the mind of every person on Earth within a matter of moments. He can read a mind over great distances. This telepathy extends to distances as far away as the moon, since it is known that the Martian Manhunter can communicate with Earth with his telepathy. It is not known whether there is a limit to the number of people he can be attuned to or whether there are any special requirements to being attuned to him. In addition to reading minds, the Martian Manhunter can literally reprogram the mind of a subject into believing whatever he wants them to. He can use this ability to help subjects forget things that he does not want them to remember as well as set up post-hypnotic suggestions.
• Illusions
• Induce Sleep
• Mind Scans
• Mind Wipes
• Mental Shield: He can prevent other telepaths from reading his mind. He can expand this ability and shield other people from telepathy.
• Download Information: Has demonstrated this by downloading information on how to fly a martian space ship into Batman's brain.
• Limited Mind Control: Insane minds seem to be the only minds he has some trouble controlling.
• Thought Sensing: The Manhunter can use the mental signature of a being to track it and can detect lifeforms by their empathic as well as telepathic signatures. He can detect whether a being is intelligent and can communicate with it emphatically if it does not have a communication driven frame of reference for normal telepathy to function with. He can also detect various states of mind from anywhere in the world.
• Telepathic Relay: Other wise known as a telepathic link. As a Class 3 telepath, the Manhunter is able to use his telepathic prowess as a relay station for a group of minds, who can then "speak" to each other through him. This relaying ability seems to be limited to the same range as the Manhunters normal telepathic range.
• Telepathic Assault: The Martian Manhunter can also use his telepathic abilities in an offensive manner. He has the ability to cause mental shutdown in a target using his mental powers. The Manhunter does not use this power often due to the invasive nature and harshness of such a telepathic attack.
• Mayavana(Formerly): One of the most prized abilities of the Martians is Mayavana. It is the ability to reach into another mind and create a mental reality as real as any normal reality. The strain of Mayavana is such that it can only be used once in a life time, and so is normally used on the one that a Martian loves the most.
History: Born as a gifted child Nicol graduated at the age of mere 15 but thanks to his intellect he found little satisfaction in anything, so probably from sheer boredom he joined the navy. Even here he quickly worked his way up. His knowledge and skills were virtually unmatched among his co-soldiers and currently he is the youngest commanding officer of one of the finest military special ops unit in the world, the Navy Seals. Personality: Calculative, unpredictable, calm, sarcastic
News No important news updates so far..... check this post for talking in the ooc incase new info needs to be addressed.
Extra info
Spoiler for Roleplay leaders:
Game Masters (we run the rp in all aspects)
Tekkaman Saber
Locke
Assistant Game masters (can put forward ideas, characters and plot ideas) none so far
Experienced players (They do not run the rp but they have been in enough roleplays to know what is acceptable behaviour if they tell you something then please listen to them.) Emperor Time
On the character sheet all the power based things are supposed to be left blank? Do you choose our powers or something?
__________________
Stuff >.>
Spoiler:
Who is Kirisaki?
Spoiler:
Kirisaki on OMF
Kirisaki in OneManga Forums is a spam poster who enjoys having fun annoying most people around him. Although he tends to cling to another, stronger, person in RPs until they no longer can benefit him. Expect betrayals and strange situations when you RP with him. Kirisaki enjoys hard RPs or ones that he can kill other players by making the other players distrust each other.
Kirisaki enjoys long walks on the beach... wait what? Actually he enjoys other people's suffering and could care less about your family. If a funny situation will come from your death then expect Kirisaki to be there with a chainsaw.
Many people refer to Kirisaki as a coward for his trickery. He admits this and will reply with "Cheaters always prosper." then have a grudge aganist you unless you are one of his "friends" or "allies".
-----
Psyren's Kirisaki
Kabuto Kirisaki is a playboy and a coward. He is known for going out with your girlfriend and then being seen or caught. He lies and says things like "My parents never loved me!" or "I have no reason to live! So do what you want." to distract them before he escapes while yelling something like "Just kidding!" or "Fooled ya'!".
Kirisaki is a very greedy person and went to Psyren solely to find treasure or any money. He even tried to find the lottery numbers from the future in Psyren. His eyesight is noted to be very strong as he could see details of items from incredibly far away.
He skipped out on training with the others Drifters to try and find more get rich quick plans. During his next trip to Psyren, Kirisaki developed his Psi ability of "Menace". He can see the threat of death or harm in the future. Meaning he can see where your attack will go or where to go to be completely unhurt. Because he never bothered to learn Rise during training he couldn't physically keep up as well.
Kirisaki's "Menace" ability comes from those who are strong in Rise Sense and Trance. This ability is also fitting because of his personality. Although he is a coward he showed courage by pushing Ageha out of an attack and taking it himself which could have caused him to die. Ageha's anger caused him to overcome the enemy with help from other allies.
Kirisaki was brought back to the Root where little was seen of him besides Van healing him. Kirisaki is shown to be getting stronger because an aura of Psi is seen glowing around him after Van leaves with the comment "It's like he died and came back to life."
Kirisaki normally wears a red and black headband and he has long hair that sticks upwards from the headband.
Location: Climbing out of hell and walking through the Devils Gate.
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How we were gonna work it is to give you a list of numbers. Each representing a character. You each pick a number and thats the character you represent.