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Tekkaman Saber
07-11-2008, 01:24 AM
If you want to add a new piece of equipment, power or skill to your character then you must put forward an explanation of the attribute here, mod will then question you about it's strengths and weaknesses in the character conception thread.

PunkRockNinja9237
07-12-2008, 01:02 AM
OK, is it alright if I give Kara a bit of skill at Shaolin-Kenpo style karate? She is not a black belt, but she is a brown, which is just under black.

Jokerwolfblade
07-12-2008, 01:20 AM
@ tekka

i already talked it over with punk rock but my character will be giving this weapon to her character rizu when we reach the island

http://i63.photobucket.com/albums/h157/INNERDEBTS/31me04qCFVL__SL500_AA280_.jpg

Ryu
07-12-2008, 09:49 AM
Three things to request here.

HK-47: Ion Blaster and Flame Thrower.

Ion Blaster is very useful for disableing machinery and frying computers, Flame Thrower is best when used on a living being. I request these because my character is capable of constructing these from scalvaged parts.

Revan: Mind Trick
Useing force to extert Influence on the weak-minded, requireing more skill to use on stronger mnded beings.

Folcon
07-15-2008, 02:53 AM
I had posted this in an older OOC thread, but nothing was discussed or done with it.

new abilities for my characters:

Isaac: Gaia - creates an explosion of earth energy at the targets feet with a blast radius of ten feet. Everything within the blast is damaged with the most being at the center. The target is also thrown into the air, the high determined by the target's weight. Heavier targets will only be thrown a foot or two while light weights can be thrown up to fifteen feet into the air.

Lance/Drago: will re-craft their Hyper Cube and regain access to the contents therein. The Hyper Cube acts as a mass storage device.

Shane: Shin no Ippo-Isukumi (Paralyzing Glare) - Shin no Ippo is a battle of wills and as long as Shane's will is greater than that of his foe's, then his foe will be paralyzed and unable to move. This can only be broken if 1) the foe's will is greater than Shane's, 2) Shane's will falters, 3) Shane dies, or 4) Shane releases the foe. This move is most effective when used on a single foe, however, it can be used on several foes at once, but the more foes affected, the weaker the effect will be, provided they are strong willed opponents. (For an example of this, read Rurouni Kenshin chapter ten.) The Max range of effect is 40 feet, with optimum range at 35 feet or less. Those farther the 35 feet have an easier chance of breaking the effect, even with weak wills.

Marcus gets no new powers

Approved

Folcon
07-22-2008, 05:07 PM
New Move for Isaac

Odyssey - an upgraded form of Ragnarok, summons three swords of light, two smaller ones that strike and bind the foe in place, and than a colosal sword thirty feet long hits the foe, doing massive damage. (This is the final move that Isaac can learn, and can only do so once his Psynergy power lvl reaches 15.)

Walter o'Dim
07-22-2008, 05:10 PM
After this mission, I was hoping Joker could have created an improved version C4.

Folcon
07-24-2008, 11:05 PM
Isaac's Stat Sheet/ this includes his first stat boost

Stats.
Strength: 4
Stamina: 3
Intelligence: 5
Dexterity: 2
Charisma: 4
Speed: 2

Powers:
Psynergy: 8 (each point unlocks a new move, and with each level of Psynergy, the power of previous moves goes up)

Cure - power lvl 6 (maxed out)
Move - power lvl 7
Quake - power lvl 6
Ragnarok - power lvl 5
Force - power lvl 4
Cloak - power lvl 3
Halt - power lvl 2
Potent Cure - power lvl 1

Psynergy not yet unlocked

Gia
Frost
Lift
Catch
Odyssey (an upgraded for of Ragnarok, can only be unlocked at lvl 15)


Skills:
Weapon Skill: 5

Long Swords - 2
Short Swords - 2
Axes - 1

Folcon
07-24-2008, 11:24 PM
Lane's Stat Sheet

Stats.
Strength: 3
Stamina: 3
Intelligence: 4
Dexterity: 4
Charisma: 3
Speed: 3

Skill:
Martial Arts – 2 (adds +1 to strength and dexterity per lvl in combat)
Swordsmanship – 2
Piloting – 2 (adds +1 intelligence and speed per lvl while piloting )
computers and electronic engineering (4 points to activate) - 3

Powers: none


Drago's Stat Sheet


Stats.
Strength: 3
Stamina: 2
Intelligence: 5
Dexterity: 5
Charisma: 2
Speed: 3

Skill:
Medical training – 4
small electronics specialist - 4

Powers:
Wishgranting - 5

Jeffrey199
07-25-2008, 01:44 AM
Niva Venefcus

Str: 2
Sta: 2
Int: 6
Dex: 3
Chr: 4
Spd: 3

Skills:

Computer Tech: 3

Powers:

Enhanced Hearing: 4
Insect Wings (Back): 3

Jeffrey199
08-11-2008, 04:33 PM
Spider-Man


Str: 4
Sta: 2
Int: 5
Dex: 4
Chr: 2
Spd: 3

Skills:
Wall Crawling - 1
Web-Slinging - 1

Powers:
Spider-Sense - 1
Spider-Strength - 1 (3 used)
Spider-Agility - 1 (4 used)

nope
08-16-2008, 12:03 AM
can i exchange one of my powers on my character? namely claws for enhanced reflexes? now that i look at it i find that i don't like it >.> it's alright if i can't i'll just make due.

jakerose20
10-01-2008, 10:25 PM
Requesting equipment:

Name:Minsk
Race:Ermine
History: A experimental animal from a lab. He was one of the animals that got injected with a test anti serum to the Impure virus.
Power:Improved intelligent he can think on the level of a human, he can use all kind of tolls and is maybe smarter then Moka,he cant talk of course being a animal.Will never forget something he has rembert
No other powers and no use in combat
Physical description:As video fore lazy people
click me (http://de.youtube.com/watch?v=g4sh2NOnV9E)Fur white
Physical description(from wiki):Fur white
The Ermine is a member of the family Mustelidae, which also includes other weasels, mink, otters, ferret, badgers, polecats, the wolverine, martens, the tayra, the fisher and in some taxonomical classifications skunks. This is one of the most species-rich families in order Carnivora. The Ermine moves in a sinuous manner when pursuing its prey extremely quick over the ground considering its small size, and is also a strong swimmer that is able to colonize offshore islands. Although it inhabits northern latitudes, the Ermine is built long and thin, leading to an increased surface area-to-volume ratio and increased dissipation of heat from its body. The advantage of this shape is that it is one of the few species able to follow burrowing animals into their own homes. It partly compensates for this shape by having short legs, small ears, a fast metabolism and, in winter, thick fur. Ermines may grow up to 30 cm long, with males much larger than the females. In most areas it coexists with the weasel (Mustela nivalis, also known as the Least Weasel), the smallest member of order Carnivora. Where the weasel is absent the Ermine is smaller (~70 g).

The Ermine's coat is a rich medium brown with an off-white belly. In winter, the coat is thicker and in regions that experience an inch or more of snow for at least forty days of the year (such as in Armenia[1]), the color changes to clean white. This white fur is known as "ermine", a term originating either from the Latin phrase "Armenius mūs" ("Armenian rat")[2] or from a word common to the Germanic and Baltic languages,[3] hence the scientific name. At this stage, where the animal is known as a "stoat", it may be referred to as ermine, or as being "in ermine". The winter Ermine has been used in art as a symbol of purity or virginity. The white fur was highly prized, and used in the robes of the Lord Chief Justice of England. Both the animal and the heraldic tincture are symbols of Brittany. The furs would be sewn together making a pattern of black dots. A version of this pattern is used in heraldry as ermine tincture.

In all seasons the Ermine has a black tip to its tail. The black tip probably serves as a decoy to predators, which would include almost any carnivore large enough to eat a Ermine (e.g. wolves, foxes, wolverines, and some birds of prey). This kind of coat is very similar to the coat of the long-tailed weasel (Mustela frenata), a related animal of about the same size which also moults into white in the northern part of its range, and it is easy to confuse these kinds of weasels. The North American name for the Ermine, the "Short-tailed weasel" arose because its tail length distinguishes it from the long-tailed weasel. In general it is found farther north. Both species can be distinguished from the weasel because the weasel lacks a black tip on its tail.

Jokerwolfblade
10-06-2008, 09:22 PM
stat sheet for

Joker

Stats.
HP: 45
TP: 15
Strength: 4
Intelligence: 3
Dexterity: 7
Charisma: 2
Wisdom: 4
Speed: 4

Skill:
swordsmanship: 4
Darkness control: 2 (allows my character to control the darkness that leaks out of him. lvl 2allows for hardened darkness at cost of 5 hp)

Powers (summoning micheal takes away ability to use Darkness Mirage and darkness control also Joker loses 15 life)
Wolf Howl:1
Darkness Mirage (cost 3 points): 1

Micheal
(can be summoned once per battle)
Stats.
HP: 13 (when HP disappears the summon disappears)
TP: 47
Strength: 14
Intelligence: 1
Dexterity: 6
Charisma: 1
Wisdolm: 1
Speed: 1

Skills
Axemanship: 4
Combat ferosity:5 (adds +1 to strenghth and dexterity per level when in combat)

Powers
Spears of Hardened Darkness: 3 (one spear per level can be launched at a time)

Debts
HP:30
TP:30

Strength: 8
Intelligence: 10
Dexterity: 2
Charisma: 1
Wisdom: 1
Speed: 2

Skills
Yayan Martial Arts: 3 (+1 to Strength and dexterity per lvl)
Electrical Engineering (costs 3): 2 (can destroy and repare most electronical systems)

Powers
enhanced reflexes: 1
stinger: 1
wings(back): 1

Nuggett420
10-09-2008, 12:02 AM
Well they're not really powers they're more like techniques for my characters type of martial arts, they all involve the use of chi which is a combination of 3 things physical strength, spiritual strength, full body power(can also be called momentum but it's a bit more complicated than that)

example of full body power: When punching, the arm isn't the only weapon, the whole body is, the person pushes slightly on the ground with their feet, the waist gathers this energy and pivots increasing the energy, the lunges gather the energy and adds to it on exhale simultaneously sending the energy to the shoulder then the arm gathers the energy and adds to the energy when the punch fires, this is a basic example of full body power

So here's a few special techniques

Cobra strikes:
Just like a snake about to launch a strike the top half of the body bends back and a deep breath is taken. The body naturally must recoil and in the moment the chi built up in his chest flows into the arms sending quick, piercing blows with the hands. The fingers are pointing at the opponent they're all together and the index and middle finger rest upon the tip of the thumb.
Setback: possibility of breaking fingers

Bull elephant charges:
This technique is meant for blocking incredibly strong forces and is one of the only techniques where the muscles are used to their limits, taking a strong grounding with wide spread legs, Lambo builds his chi and meets the force with either a fist or palm or both fists or both palms. The technique is meant to meet the force with equal force then the chi is thrown out with the same amount of force, blowing back or destroying the force Lambo is faced with
Setback:If the timing isn't right his bones in his arms,wrists and hands will splinter causing internal hemorrhaging.

Tiger leaps over mountain:
Taking the tiger stance and building chi into the arms and legs, Lambo pounces towards his opponent with speed and power followed by blows sent by the tiger claw(half clenched fist) upon landing.
Setback: Once in the air Lambo can't change direction

Pheonix spreads it's wings:
Chi is built into the arms as they are brought towards his chest, they are then spread out at high speed sending a strong gust of wind in all directions forward and straight back
Setback: bones in the arm can easily snap if a strong enough force tries to prevent an arm or both arms from spreading all the way.

The Lion roars:
Chi awakening technique, has many different levels, the person roars either before or during an attack to create extra chi and add power to the attack. The highest level actually sounds like a lion roaring, but is loud enough to dazzle the opponent and make the ears ring.
Setback: Damage to the vocal chords, used at the highest level the user may damage his voice to a point where he can no longer speak.

Tekkaman Saber
11-09-2008, 10:15 PM
Ok then I think I have hammered down something which'll be Raziels new powers once he has completed the underground ruins mission after doing some reserch on the third eye Idea I had originally, I found it to powerful considering it could both heal fatal injuries and also give them to enemies. Also considering I thought of giving him a power which made him immune to pain and the ability to heal from it well it seemed unfair >_<

To remedy this I have come up with a skill and power and the form which the orb will take.
Skill
The seventh sence.
The orb has taken away all of the abilities Raziel gained from becoming a claymour e.g. enhanced regen, strength, youki use, speed, agelessness, white hair, silver eyes etc and it will also take away Raziels first sence (sight) but he will retain the other sences and gain a type of seventh sence which will allow him to see plants, life forms and other objects via the energy stored within their bodies.

(for this description the first six sences are.
touch
balance
smell and taste
hearing
sight
thought
As for the form the orb will take well here it is.

The phenix saints cloth.
This is a grey coloured suit of armour (http://img293.imageshack.us/img293/7153/m037kq2.jpg)that raises Raziels defence against ranged and melee attacks.
Initially it will provide him with a small bonus and will appear a dull unpolished grey colour, as it gets used more frequently it will change colour, first to bronze, silver and then gold.
For grey the boost will +1 def to melee and ranged attacks (does not include mental) His speed and strength stats also raise by +2 points
Bronze = +2 defencive boost to all of the mentioned areas and +4 bonus to speed and strength.
Silver = +3 bonus to the mentioned areas. +6 bonus to strength and speed.
Gold = +5 bonus to the mentioned areas. +10 bonus to strength and speed.

Wearing the armour will also allow him to use the power of cosmo (will be explained later.)

Signiture cosmo use:
To use all of these abilities Raziel must be wearing his armour.

Cosmo is the ability to manipulate atoms within the body, the orb messed with Raziels atomic structure in such a way that his body resemblances a small solar system when looked at at the atomic level.

Starlight blasts.
At grey level Raziel will only be able to use his first spell.
Which is the purifying blast, this power allows Raziel to create a small solar system like shape (that is made from energy) over his head that can have up to five small (golf ball shaped) energy planets inside. (depends on how many points have been used.)
This version of the armour can only reach level five, in order for it to get stronger Raziel must be put into a situation where he faces death.


After five points have been spent on the grey level Raziel will retain his Starlight blasts at level five but he will also gain a new cosmo power.

Starlight barrier.
At the first level this power allows Raziel to create a circular barrier around himself (and/or allies) that has a 10 meter radius from himself.
This barrier will block all attacks during a round of combat (max=five rounds) In this time Raziel cannot attack unless their are enemies trapped within the barrier, If an enemy is trapped within this barrier then they will feel the effects of any attacks that are done to the barrier (only at level five)
Once this level of cosmo use has had five points spent on it he cannot upgrade it to the next level unless he is put into a situation where he is close to dying.


At the silver level Raziel gains a new power.
Purifying blade.
At the silver level Raziel will gain the ability to create a sword made from his very own cosmo, it is called the purifying blade because when an ally is struck with it they will be healed of their afflictions rather than feel pain.
When one point is spent the blade is basically a normal sword, at two points it can give eternal rest to spirits and deal extra damage to undead, at three points it can cure light wounds, at level four it can purify the targets bodies of hamrful toxins or poisons and at level five it completly rejuvenates a single person (does not work on dead allies and after a level five strike is done the blade becaomes a level 3 for the rest of the fight.)
For the armour to reach it's final form Raziel must yet again face the jaws of death.


(this move can only be used in approved storyline/punishment situations) At gold level Raziel gains the ability to use his most fearsome technique which is the....
When he first gains this armour level he will be sent to garden himself where he must survive having this technique used on him.
Treasure of heaven.
For each point of this power Raziel is able to target an additional enemy with the single shot he gets with this power.
This move takes approximatly 7 turns to complete in which time the enemy must of atleast knocked Raziel out.

For the first of the seven turns the enemy/s are transported to a heavenly garden location.

Each turn the enemy is in this garden Raziel is able to take a sense away from the opponent (they'll get it back if they escape from the garden).

2nd turn allows him to take away the enemy's ability to smell and taste (counted as one) by saying fifth sence removal.

3rd turn allows him to take away the enemy's sence of touch by saying fourth sence removal.

4th turn allows him to take away the enemy's sence of balance by saying 3rd sence removal

5th turn allows him to take away the enemy's sence of sight by saying 2nd sence removal

At this point Raziel will ask the enemy if they give in.... if they don't then he will carry on.
6th turn allows him to take away the enemy's sence of hearing by saying 1st sence removal.

In the final turn Raziel is able to remove the sence of thought from his opponent by syaing final sence removal.
At this point the enemy will be as good as dead and put into a vegetable like state of mind If Raziel doesn't finish off the opponent then they will leave the garden, If given time these enemy's will regain their sences but it will not be for a few missions and will be due to the mods leniency.

If the enemy fared quite well against this move yet still succumed to the losing their final sence then the mods may let the character unlock their own seventh sence which they will use to escape from the garden.

(after note)
Cosmo use will allow Raziel to use several generic abilities aswell e.g. enhancing physical attacks, healking abilities, enhancing speed but in order to use these I will need to purchase them to fill his final three power slots.

What do you think?
I know the final ione sounds like overkill but keep in mind it is purely for punishing god moders >_>

Folcon
11-10-2008, 09:29 PM
Alright, I've decided the form Issac's orb will take after the ruins mission. It will become a new sword for him to use called the Sol Blade. This blade can only be wielded by Isaac and it gives +5 to all his stats in combat, as well as increasing his TP pool by 15. There will also be a 10% chance of the blade unleashing a special attack that looks like this (http://www.youtube.com/watch?v=2chLXAIdCa4&feature=related) and will do triple the normal damage, but leave Isaac vulnerable for one turn after the unleash.
http://www.dabbledoo.com/ee/images/uploads/gamertell/Ike_Smas_brothers_brawl.jpg
Just ignore Ike


I might try to find a better pic a little later.

Jokerwolfblade
11-11-2008, 12:58 AM
ok so i am thinking about giving my character a new skill after the training mission, basically i am able to create a clone of my characters, but it will only be a mirage, I.E. can't cause physical harm, at the same time, I will be able to use the same principal to hide Joker in the enviroment behind a mirage created by his darkness

SilentBuddhist
11-11-2008, 11:45 PM
I’ve been meaning to do this for awhile, but here’s a refined version of Roberto’s Death Perception. It’s more closely related to the original, but it does still have minor adjustments.

Death Perception (v2)
Roberto has the ability to change the perception of even large groups of people into one filled with death, decay, disease, gore, and all-around torment, representing his insanity. In addition, he is able to target specific individuals which he intends to harm (up to 5) and assault them with malicious phantasms. The chance of the attacks succeeding is decided on the flip of a coin, one for each separate attack. Even if an attack on a person fails, Roberto will still have enough time to go in for a close range melee attack. The range for this ability is as far as Roberto can see, hear, or perceive, and it will affect anyone and everyone within that range, including allies. The damage inflicted is based on his Intelligence stat.


And for Valeria, these are her new abilities after the ruins mission. A little bit of which I still think needs some working on, modifications and the like, but we'll see.

Pride of the Infernal Templar
Valeria, some centuries back, received a unique set of forgeries that was crafted and presented to her by a scholar. It was originally going to be a birthday present to Laharl, but the person in charge made a mistake with the order and wound up crafting armor designed for women, and on top of that was too large for him to wear anyway. They were sacked for it, of course, but she received the gift, taking it as a reward for her work. It includes armor that provides the majority of the body with protection from various attacks including the magical kind, while maximizing mobility. In addition to the armor, a longsword was created, designed for both melee combat and acting as an excellent catalyst for spellcasting. The orb which Valeria has received after exploring the ruins beneath Paradise Island will take the form of a replicated version of this specially crafted equipment. Some of which, like parts of the breastplate and gauntlets, is covered by her other clothing. She will have lost all her spellcasting abilities and previous sword abilities because of this, but in return she will have access to others that would suit a paladin. (It’s a good thing Laharl didn’t receive it then eh? :D)

While this new set of equipment is in effect, Valeria’s HP, TP, Strength, Intelligence, Dexterity and Speed are increased by 4, and an additional +1 per power level-up. (So the +1 won’t come into effect until her new power’s level goes up to 2 or more) In exchange, because she is in direct contact by what is considered “Holy Arms”, which is ironic for a demon to be with, Valeria’s HP is gradually diminished by 1 point per turn due to the general incompatibility, and when Valeria’s HP is down to 5 or less, the equipment will disappear and switch back to her original stats and equipment.

http://i91.photobucket.com/albums/k319/tpgramlich/jeanne-darc-psp.jpg
((I’ll try and find better pics for most if not all of these later))

Weapon – The Fallen Angel http://i249.photobucket.com/albums/gg212/SilentBuddhist/bronzetemplarfullsword.jpg
A famous knightsword that, officially, no one has ever heard of. (>_>) It was supposed to be a gift from King Krichevskoy to his son Laharl, but like the rest of the set it was something he was not meant to wield, and it wound up in Valeria’s possession instead. Despite that, it’s still a surprisingly durable, double-edged blade, said to be able to stand the force of a golem punch. Another remarkable property of the sword is in the blade material, which give the blade magical properties that outclass even a wide range of traditional staff. This means that Valeria’s physical and magical abilities are unrestricted, whereas many other Rune Knights are forced to use either a sword or a staff to get the best out of either of their respective abilities. In addition, every strike with this sword creates a magical spark of light energy that adds to the initial physical strike. The light effect is proportionate to the damage dealt, dealing an additional 5% damage. (At this point, though, the sparks aren’t going to mean anything - let’s think of it as a passive skill that gradually comes into play as her stats rise)

Head – Crown of Mahogany
http://i249.photobucket.com/albums/gg212/SilentBuddhist/knotted_moon_small-1.jpg
A circlet that was once meant to be worn by the famous Netherworld sorcerer Mahogany, but his brain was stolen from him by a demon kid trying to create the “ultimate zombie” before he got the chance to wear it. It provides fairly strong resistance to a wide variety of magic, as well some decent physical durability, but because the area it covers is small it does not make a reliable helmet.

Body – Jupiter’s Breastplate
http://i3.photobucket.com/albums/y99/scifi_images/Kongai/card46.jpg
A very sturdy breastplate designed to protect the body from assaults while not interfering with the user’s mobility. Engraved incantations that cover the edges of the armor provide some protection from magical attacks. The majority of it, save for the bust, is covered in her other clothing.

Hands – Hands of Zhune
http://i151.photobucket.com/albums/s157/Valban/MatsaGauntlets.jpg
Sturdy platemail crafted with the unique materials of the war land Zhune covers the forearms and fingers on these gauntlets. They are thought to have originally been designed specifically for Zhune’s current Overlord, a young woman who fought all the men and women in the country, including the previous Overlord, to gain her status. The individual fingers and softened tips allow for small, delicate movements.

Legs and Feet –Flanaris’ Greaves and Leggings
http://i252.photobucket.com/albums/hh30/MalchikGay07/Greaves.jpgThese leggings protect the feet while giving maximum mobility; they also cover the knees with guards which are engraved with the Overlord’s symbol. Their design, like their name implies, was taken from another kingdom neighboring Zhune, which had soldiers wearing similar leg armor. The leggings underneath are similar in appearance to the ones she wore before, and are purely for aesthetics.


Special Skills, which can be used even without the Pride, as I call it.
Blinding Light: Southern Cross
Valeria places her hand on the ground and a large, extravagantly patterned cross appears below her. The range is a 10m radius around her, which lessens depending on fatigue. Undead, Ghosts, Demons and generally Unholy or evil beings caught in this effect are damaged. Their physical bodies aren't affected greatly, they feel some pain but compared to the spiritual damage it causes, the physical pales in comparison. The soul is assaulted by a colossal blast from a holy wave with the sole purpose of purifying the soul and exorcising it from the body. During this time Valeria can be attacked or hit and still suffers damage from it, but rarely does an attack interrupt the spell.

This spell is exhausting to use, it can be cast nearly instantaneously but requires a good amount of time to recover (at least 5 turns / minutes). Another downside is that Valeria is also affected by this spell, her soul burns and she must use her will power in order to keep her spirit and body intact. Valeria has gained resistance to this spell, so she can resist the effects to a greater degree than her targets. But that still doesn't stop it from harming her. The amount of damage this spell causes is decided by Valeria’s Strength and Intelligence stats, and consumes an equivalent amount of TP.

Heavenly Ray: Silver Flash
Spiritual magic made with the intention of protecting allies. Valeria creates a spiritual link and barrier around herself and her allies, which will allow her to take on the pain and suffering that they would normally experience. Valeria can create a spiritual link with up to 5 comrades, which is symbolized by a whitish, silvery light which radiates from their chest. When an ally is hit under these effects, a hexagonal grid-appearing shield of similar color flashes around them, and the energy is filtered by the shield to Valeria, who is hit with a wave of energy, taking the damage and pain in their place.

In the early stages of mastering this spell, Valeria will stagger whenever hit with a wave of energy, leaving her vulnerable to further onslaught for about a turn. In due time, she will not stagger when hit with those waves, but often grimace in pain. After so long, she can endure the pain to the point where it doesn't affect her overall combat potential.